feat: add TicTacToe example project
Implement a complete Tic-Tac-Toe game using OECS to demonstrate ECS patterns, including: - Command pattern for placing marks - System groups for logical updates and rendering - CSV loading for initial board state - Reactivity logging for observing entity and component changes
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using MessagePack;
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namespace TicTacToe;
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/// <summary>
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/// Global game state stored on the singleton entity.
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/// </summary>
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[MessagePackObject]
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public struct GameState
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{
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[Key(0)] public Player CurrentPlayer;
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[Key(1)] public GameStatus Status;
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[Key(2)] public int MoveCount;
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}
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namespace TicTacToe;
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public enum GameStatus : byte
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{
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Playing = 0,
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XWon = 1,
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OWon = 2,
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Draw = 3
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}
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