Observable ECS for Godot / Unity ?
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hypercross a19861c080 feat: add TicTacToe example project
Implement a complete Tic-Tac-Toe game using OECS to demonstrate
ECS patterns, including:
- Command pattern for placing marks
- System groups for logical updates and rendering
- CSV loading for initial board state
- Reactivity logging for observing entity and component changes
2026-07-18 20:43:13 +08:00
docs docs: add ADR-012 and MessagePack serialization guidelines 2026-07-18 19:07:22 +08:00
examples/TicTacToe feat: add TicTacToe example project 2026-07-18 20:43:13 +08:00
src/OECS feat: add TicTacToe example project 2026-07-18 20:43:13 +08:00
tests/OECS.Tests feat: add component validation and TryGetComponent 2026-07-18 20:07:43 +08:00
.gitignore feat: initialize OECS project structure 2026-07-18 19:03:37 +08:00
OECS.sln feat: initialize OECS project structure 2026-07-18 19:03:37 +08:00
design.md docs: add ADR-012 and MessagePack serialization guidelines 2026-07-18 19:07:22 +08:00