feat(serialization): Implement world save/load with MessagePack

Add EntityFormatter to handle readonly fields, fix relationship
target serialization, and add edge case tests for ReorderSources,
RemoveSingleton, and ReadComponent/ReadSingleton.
This commit is contained in:
hyper 2026-07-22 18:59:31 +08:00
parent a6287911aa
commit d73b7ebf37
5 changed files with 431 additions and 1 deletions

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@ -399,6 +399,111 @@ public class EdgeCaseTests
act.Should().NotThrow();
}
// ── ReorderSources edge cases ────────────────────────────────────
[Fact]
public void ReorderSources_WithDuplicateEntities_ReordersToMatch()
{
var world = new World();
var target = world.CreateEntity();
var a = world.CreateEntity();
var b = world.CreateEntity();
world.AddComponent(a, new Relationship<ChildOf, ParentOf> { Target = target });
world.AddComponent(b, new Relationship<ChildOf, ParentOf> { Target = target });
// Reorder with duplicate entries — should still work (last occurrence wins).
world.ReorderSources<Relationship<ChildOf, ParentOf>>(target, [b, a, b]);
var result = world.GetSources<Relationship<ChildOf, ParentOf>>(target);
result.Should().Equal([b, a, b]);
}
[Fact]
public void ReorderSources_WithMissingEntity_DoesNotThrow()
{
var world = new World();
var target = world.CreateEntity();
var a = world.CreateEntity();
world.AddComponent(a, new Relationship<ChildOf, ParentOf> { Target = target });
// Reorder with an entity not in the set — the missing entity is simply
// absent from the reordered result.
var extra = world.CreateEntity();
world.ReorderSources<Relationship<ChildOf, ParentOf>>(target, [extra, a]);
var result = world.GetSources<Relationship<ChildOf, ParentOf>>(target);
result.Should().Equal([extra, a]);
}
// ── RemoveSingleton during batching ───────────────────────────────
[Fact]
public void RemoveSingleton_DuringForEach_IsDeferred()
{
var world = new World();
world.SetSingleton(new Position { X = 1, Y = 2 });
var entity = world.CreateEntity();
world.AddComponent(entity, new Position { X = 3, Y = 4 });
var seen = new List<Entity>();
foreach (var it in world.Select<Position>())
{
seen.Add(it.Entity);
// Remove the singleton during iteration — should be deferred.
world.RemoveSingleton<Position>();
}
// The singleton entity should still have been iterated (deferred removal).
seen.Should().HaveCount(1);
seen[0].Should().Be(entity);
// After the foreach scope ends, the singleton removal is applied.
world.HasSingleton<Position>().Should().BeFalse();
}
// ── ReadComponent / ReadSingleton do not auto-track ───────────────
[Fact]
public void ReadComponent_DoesNotAutoMarkModified()
{
var world = new World();
var entity = world.CreateEntity();
world.AddComponent(entity, new Position { X = 1, Y = 2 });
world.PostChanges(); // Clear pending
var collector = new ChangeCollector();
using var sub = world.ObserveComponentChanges<Position>().Subscribe(collector.ToObserver());
// Run a system that only reads via ReadComponent — no auto-marking.
var group = new SystemGroup(world);
group.Add(new ReadOnlySystem(world, entity));
group.RunLogical();
collector.Changes.Should().BeEmpty();
}
[Fact]
public void ReadSingleton_DoesNotAutoMarkModified()
{
var world = new World();
world.SetSingleton(new Position { X = 1, Y = 2 });
world.PostChanges(); // Clear pending
var collector = new ChangeCollector();
using var sub = world.ObserveComponentChanges<Position>().Subscribe(collector.ToObserver());
// Run a system that only reads the singleton via ReadSingleton.
var group = new SystemGroup(world);
group.Add(new ReadSingletonSystem(world));
group.RunLogical();
collector.Changes.Should().BeEmpty();
}
// ── Helpers ──────────────────────────────────────────────────────
private sealed class ChangeCollector : IObserver<EntityChange>
@ -413,4 +518,39 @@ public class EdgeCaseTests
// Phantom types for relationship tests.
public struct ChildOf { }
public struct ParentOf { }
// Helper systems for ReadComponent/ReadSingleton tests.
private class ReadOnlySystem : ISystem
{
private readonly World _world;
private readonly Entity _entity;
public ReadOnlySystem(World world, Entity entity)
{
_world = world;
_entity = entity;
}
public void RunImpl(World world)
{
var val = _world.ReadComponent<Position>(_entity);
_ = val.X;
}
}
private class ReadSingletonSystem : ISystem
{
private readonly World _world;
public ReadSingletonSystem(World world)
{
_world = world;
}
public void RunImpl(World world)
{
var val = _world.ReadSingleton<Position>();
_ = val.X;
}
}
}

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@ -0,0 +1,237 @@
using FluentAssertions;
using MessagePack;
using Xunit;
namespace OECS.Tests;
// ── Test components for serialization ─────────────────────────────────
[MessagePackObject]
public struct SerialPos : IMessagePackSerializationCallbackReceiver
{
[Key(0)] public float X { get; set; }
[Key(1)] public float Y { get; set; }
public void OnBeforeSerialize() { }
public void OnAfterDeserialize() { }
}
[MessagePackObject]
public struct SerialHealth : IMessagePackSerializationCallbackReceiver
{
[Key(0)] public int Value { get; set; }
public void OnBeforeSerialize() { }
public void OnAfterDeserialize() { }
}
[MessagePackObject]
public struct SerialConfig : IMessagePackSerializationCallbackReceiver
{
[Key(0)] public float Gravity { get; set; }
[Key(1)] public int MaxPlayers { get; set; }
public void OnBeforeSerialize() { }
public void OnAfterDeserialize() { }
}
// ── Phantom types for relationship serialization ──────────────────────
public struct SerialChildOf { }
public struct SerialParentOf { }
// ── Tests ────────────────────────────────────────────────────────────
public class SerializationTests
{
[Fact]
public void SaveLoad_RoundTrip_PreservesComponents()
{
var world = new World();
var entity = world.CreateEntity();
world.AddComponent(entity, new SerialPos { X = 1.5f, Y = 2.5f });
world.AddComponent(entity, new SerialHealth { Value = 100 });
var stream = new MemoryStream();
WorldSerializer.Save(world, stream);
// Load into a fresh world.
stream.Position = 0;
var world2 = new World();
WorldSerializer.Load(world2, stream);
// Find the entity in the loaded world.
var found = world2.FindEntity<SerialPos, SerialHealth>();
found.Should().NotBe(Entity.Null);
ref var pos = ref world2.GetComponent<SerialPos>(found);
pos.X.Should().Be(1.5f);
pos.Y.Should().Be(2.5f);
ref var hp = ref world2.GetComponent<SerialHealth>(found);
hp.Value.Should().Be(100);
}
[Fact]
public void SaveLoad_RoundTrip_PreservesMultipleEntities()
{
var world = new World();
var a = world.CreateEntity();
var b = world.CreateEntity();
world.AddComponent(a, new SerialPos { X = 1, Y = 2 });
world.AddComponent(a, new SerialHealth { Value = 10 });
world.AddComponent(b, new SerialPos { X = 3, Y = 4 });
world.AddComponent(b, new SerialHealth { Value = 20 });
var stream = new MemoryStream();
WorldSerializer.Save(world, stream);
stream.Position = 0;
var world2 = new World();
WorldSerializer.Load(world2, stream);
var positions = new List<(float X, float Y, int Health)>();
foreach (var it in world2.Select<SerialPos, SerialHealth>())
{
positions.Add((it.Val1.X, it.Val1.Y, it.Val2.Value));
}
positions.Should().BeEquivalentTo([(1, 2, 10), (3, 4, 20)]);
}
[Fact]
public void SaveLoad_RoundTrip_PreservesEntityIds()
{
var world = new World();
var entity = world.CreateEntity();
world.AddComponent(entity, new SerialPos { X = 1, Y = 2 });
var stream = new MemoryStream();
WorldSerializer.Save(world, stream);
stream.Position = 0;
var world2 = new World();
WorldSerializer.Load(world2, stream);
var found = world2.FindEntity<SerialPos>();
found.Id.Should().Be(entity.Id);
found.Version.Should().Be(entity.Version);
}
[Fact]
public void SaveLoad_RoundTrip_PreservesSingletons()
{
var world = new World();
world.SetSingleton(new SerialConfig { Gravity = 9.8f, MaxPlayers = 4 });
var stream = new MemoryStream();
WorldSerializer.Save(world, stream);
stream.Position = 0;
var world2 = new World();
WorldSerializer.Load(world2, stream);
world2.HasSingleton<SerialConfig>().Should().BeTrue();
ref var config = ref world2.GetSingleton<SerialConfig>();
config.Gravity.Should().Be(9.8f);
config.MaxPlayers.Should().Be(4);
}
[Fact]
public void SaveLoad_RoundTrip_PreservesRelationships()
{
var world = new World();
var child = world.CreateEntity();
var parent = world.CreateEntity();
world.AddComponent(child, new Relationship<SerialChildOf, SerialParentOf>
{
Target = parent
});
var stream = new MemoryStream();
WorldSerializer.Save(world, stream);
stream.Position = 0;
var world2 = new World();
WorldSerializer.Load(world2, stream);
// Find the relationship.
var found = world2.FindEntity<Relationship<SerialChildOf, SerialParentOf>>();
found.Should().NotBe(Entity.Null);
ref var rel = ref world2.GetComponent<Relationship<SerialChildOf, SerialParentOf>>(found);
rel.Target.Should().NotBe(Entity.Null);
// The target should be alive and have the same ID as the original parent.
world2.IsAlive(rel.Target).Should().BeTrue();
rel.Target.Id.Should().Be(parent.Id);
}
[Fact]
public void SaveLoad_RoundTrip_PreservesRelationshipTargetIntegrity()
{
var world = new World();
var child = world.CreateEntity();
var parent = world.CreateEntity();
world.AddComponent(parent, new SerialPos { X = 10, Y = 20 });
world.AddComponent(child, new Relationship<SerialChildOf, SerialParentOf>
{
Target = parent
});
var stream = new MemoryStream();
WorldSerializer.Save(world, stream);
stream.Position = 0;
var world2 = new World();
WorldSerializer.Load(world2, stream);
var foundChild = world2.FindEntity<Relationship<SerialChildOf, SerialParentOf>>();
ref var rel = ref world2.GetComponent<Relationship<SerialChildOf, SerialParentOf>>(foundChild);
// The target entity should still have its component.
world2.HasComponent<SerialPos>(rel.Target).Should().BeTrue();
ref var pos = ref world2.GetComponent<SerialPos>(rel.Target);
pos.X.Should().Be(10);
pos.Y.Should().Be(20);
}
[Fact]
public void SaveLoad_EmptyWorld_Works()
{
var world = new World();
var stream = new MemoryStream();
WorldSerializer.Save(world, stream);
stream.Position = 0;
var world2 = new World();
WorldSerializer.Load(world2, stream);
// Loading an empty world should not throw.
var count = 0;
foreach (var it in world2.Select<SerialPos>())
count++;
count.Should().Be(0);
}
[Fact]
public void SaveLoad_EntityWithNoComponents_IsNotSerialized()
{
var world = new World();
world.CreateEntity(); // Entity with no components.
var stream = new MemoryStream();
WorldSerializer.Save(world, stream);
stream.Position = 0;
var world2 = new World();
WorldSerializer.Load(world2, stream);
// No entities should be loaded since the empty entity wasn't serialized.
var count = 0;
foreach (var it in world2.Select<SerialPos>())
count++;
count.Should().Be(0);
}
}

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@ -8,6 +8,7 @@ namespace OECS;
/// use-after-free bugs when entity IDs are recycled.
/// </summary>
[MessagePackObject(AllowPrivate = true)]
[MessagePackFormatter(typeof(EntityFormatter))]
public readonly partial struct Entity : IEquatable<Entity>
{
private const uint IdMask = 0x00FF_FFFF; // lower 24 bits
@ -57,6 +58,16 @@ public readonly partial struct Entity : IEquatable<Entity>
/// </summary>
internal Entity WithVersion(uint version) => new(Id, version);
/// <summary>
/// Converts the entity to its raw 32-bit packed representation.
/// </summary>
public static explicit operator uint(Entity entity) => entity._value;
/// <summary>
/// Creates an entity from its raw 32-bit packed representation.
/// </summary>
public static explicit operator Entity(uint value) => new(value);
public bool Equals(Entity other) => _value == other._value;
public override bool Equals(object? obj) => obj is Entity other && Equals(other);

25
OECS/EntityFormatter.cs Normal file
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@ -0,0 +1,25 @@
using MessagePack;
using MessagePack.Formatters;
namespace OECS;
/// <summary>
/// Custom MessagePack formatter for <see cref="Entity"/>.
///
/// Reads and writes the raw 32-bit packed value as a single uint.
/// This avoids the readonly-field issue where MessagePack's built-in
/// deserialization path (reflection-based field assignment) cannot
/// write to <c>readonly</c> fields on value types.
/// </summary>
public class EntityFormatter : IMessagePackFormatter<Entity>
{
public void Serialize(ref MessagePackWriter writer, Entity value, MessagePackSerializerOptions options)
{
writer.Write((uint)value);
}
public Entity Deserialize(ref MessagePackReader reader, MessagePackSerializerOptions options)
{
return (Entity)reader.ReadUInt32();
}
}

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@ -19,6 +19,12 @@ public static class WorldSerializer
{
var entityComponents = new Dictionary<Entity, List<ComponentEntry>>();
// Collect relationship target entities that may have no components.
// They must be serialized so that Relationship.Target references remain
// valid after deserialization (bare entity handles round-trip correctly
// thanks to the EntityFormatter which reads/writes the raw uint).
var relationshipTargets = new HashSet<Entity>();
foreach (var desc in ComponentRegistry.Descriptors)
{
var set = world.Components.GetSet(desc.Type);
@ -41,9 +47,20 @@ public static class WorldSerializer
TypeName = desc.TypeName,
Data = desc.Serialize(component)
});
// Track relationship targets.
if (component is IRelationship rel && rel.Target != Entity.Null)
relationshipTargets.Add(rel.Target);
}
}
// Ensure bare relationship target entities appear in the snapshot.
foreach (var target in relationshipTargets)
{
if (!entityComponents.ContainsKey(target))
entityComponents[target] = new List<ComponentEntry>();
}
var snapshot = new WorldSnapshot
{
Entities = entityComponents