Observable ECS for Godot / Unity ?
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hyper d73b7ebf37 feat(serialization): Implement world save/load with MessagePack
Add EntityFormatter to handle readonly fields, fix relationship
target serialization, and add edge case tests for ReorderSources,
RemoveSingleton, and ReadComponent/ReadSingleton.
2026-07-22 18:59:31 +08:00
.agents/skills feat(docs): Add interrupt system documentation 2026-07-22 16:01:36 +08:00
Game.Blackjack feat(oecs): add support for reordering relationship sources 2026-07-21 22:46:32 +08:00
Game.Blackjack.Tests test: add TestHelpers for blackjack tests 2026-07-21 22:25:51 +08:00
Game.CardWars docs(Game.CardWars): Add design documents for base game and factions 2026-07-22 11:36:09 +08:00
Game.CardWars.Tests feat: implement CardWars game engine 2026-07-20 22:52:28 +08:00
Game.TicTacToe refactor: update iterator access and simplify loops 2026-07-21 11:09:55 +08:00
Game.TicTacToe.Tests refactor(tests): extract test helpers and clean up play tests 2026-07-21 15:47:33 +08:00
OECS feat(serialization): Implement world save/load with MessagePack 2026-07-22 18:59:31 +08:00
OECS.PlayTest feat(oecs): add support for reordering relationship sources 2026-07-21 22:46:32 +08:00
OECS.SourceGen refactor: Remove ForEach discovery, cache MethodInfo 2026-07-22 16:14:58 +08:00
OECS.Tests feat(serialization): Implement world save/load with MessagePack 2026-07-22 18:59:31 +08:00
docs docs: Update API surface and singleton architecture 2026-07-22 16:37:48 +08:00
.gitignore feat: add local NuGet development workflow 2026-07-19 00:30:36 +08:00
Directory.Build.props refactor: reorganize project structure and move examples 2026-07-20 16:30:02 +08:00
Directory.Build.props.godot-template feat: add local NuGet development workflow 2026-07-19 00:30:36 +08:00
OECS.sln feat: add OECS.PlayTest project 2026-07-21 14:31:57 +08:00
design.md docs: add ADR-012 and MessagePack serialization guidelines 2026-07-18 19:07:22 +08:00
nuget.config feat: add local NuGet development workflow 2026-07-19 00:30:36 +08:00