test: rename Run to RunImpl in test mocks
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@@ -251,7 +251,7 @@ public class CommandTests
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_command = command;
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_command = command;
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}
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}
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public void Run(World world)
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public void RunImpl(World world)
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{
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{
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_world.Commands.Enqueue(_command);
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_world.Commands.Enqueue(_command);
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}
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}
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@@ -261,7 +261,7 @@ public class CommandTests
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{
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{
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public int SeenCount { get; private set; }
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public int SeenCount { get; private set; }
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public void Run(World world)
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public void RunImpl(World world)
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{
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{
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foreach (var it in world.Select<TestPosition>())
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foreach (var it in world.Select<TestPosition>())
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SeenCount++;
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SeenCount++;
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@@ -159,9 +159,9 @@ public class SystemTests
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private class MovementSystem : ITickedSystem
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private class MovementSystem : ITickedSystem
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{
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{
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public void Run(World world) => Run(world, Tick.Logical());
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public void RunImpl(World world) => RunImpl(world, Tick.Logical());
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public void Run(World world, Tick tick)
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public void RunImpl(World world, Tick tick)
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{
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{
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float dt = tick.DeltaTime;
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float dt = tick.DeltaTime;
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foreach (var it in world.Select<Position, Velocity>())
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foreach (var it in world.Select<Position, Velocity>())
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@@ -211,9 +211,9 @@ public class SystemTests
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public bool WasCalled { get; private set; }
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public bool WasCalled { get; private set; }
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public Tick ReceivedTick { get; private set; }
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public Tick ReceivedTick { get; private set; }
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public void Run(World world) { }
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public void RunImpl(World world) { }
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public void Run(World world, Tick tick)
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public void RunImpl(World world, Tick tick)
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{
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{
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WasCalled = true;
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WasCalled = true;
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ReceivedTick = tick;
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ReceivedTick = tick;
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@@ -273,7 +273,7 @@ public class ReactivityTests
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_world = world;
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_world = world;
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}
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}
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public void Run(World world)
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public void RunImpl(World world)
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{
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{
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_world.CreateEntity();
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_world.CreateEntity();
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}
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}
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@@ -154,9 +154,9 @@ public class SingletonTests
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_world = world;
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_world = world;
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}
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}
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public void Run(World world) => Run(world, Tick.Logical());
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public void RunImpl(World world) => RunImpl(world, Tick.Logical());
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public void Run(World world, Tick tick)
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public void RunImpl(World world, Tick tick)
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{
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{
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ref var time = ref _world.GetSingleton<TimeState>();
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ref var time = ref _world.GetSingleton<TimeState>();
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time.Elapsed += tick.DeltaTime;
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time.Elapsed += tick.DeltaTime;
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