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hypercross
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oecs-sharp
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hypercross
d9cd943c52
test: rename Run to RunImpl in test mocks
2026-07-21 09:50:04 +08:00
.agents
/skills
refactor: replace QueryBuilder with generic Query and Select iterators
2026-07-21 00:24:10 +08:00
docs
refactor: replace QueryBuilder with generic Query and Select iterators
2026-07-21 00:24:10 +08:00
Game.Blackjack
refactor: remove Source property from IRelationship
2026-07-20 22:59:27 +08:00
Game.Blackjack.Tests
refactor: remove Source property from IRelationship
2026-07-20 22:59:27 +08:00
Game.CardWars
refactor: remove Source property from IRelationship
2026-07-20 22:59:27 +08:00
Game.CardWars.Tests
feat: implement CardWars game engine
2026-07-20 22:52:28 +08:00
Game.TicTacToe
refactor: simplify component iteration and singleton handling
2026-07-21 09:15:27 +08:00
Game.TicTacToe.Tests
refactor: simplify component iteration and singleton handling
2026-07-21 09:15:27 +08:00
OECS
refactor: rename iteration to batching and expand scope
2026-07-21 09:49:53 +08:00
OECS.SourceGen
refactor: simplify component iteration and singleton handling
2026-07-21 09:15:27 +08:00
OECS.Tests
test: rename Run to RunImpl in test mocks
2026-07-21 09:50:04 +08:00
.gitignore
feat: add local NuGet development workflow
2026-07-19 00:30:36 +08:00
design.md
docs: add ADR-012 and MessagePack serialization guidelines
2026-07-18 19:07:22 +08:00
Directory.Build.props
refactor: reorganize project structure and move examples
2026-07-20 16:30:02 +08:00
Directory.Build.props.godot-template
feat: add local NuGet development workflow
2026-07-19 00:30:36 +08:00
nuget.config
feat: add local NuGet development workflow
2026-07-19 00:30:36 +08:00
OECS.sln
feat: implement CardWars game engine
2026-07-20 22:52:28 +08:00
S
Description
Observable ECS for Godot / Unity ?
471
KiB
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C#
100%