oecs-sharp/examples/TicTacToe
hypercross 0a28890f2c feat: implement game saving and loading in TicTacToe
- Add serialization support to `World`, `EntityAllocator`, and
  `SparseSet`
- Implement `SaveGame` and `LoadGame` functionality in the TicTacToe
  example
- Add ability to resume a game from a saved state
- Implement auto-save after every move in the game loop
2026-07-18 21:06:57 +08:00
..
Commands feat: implement game saving and loading in TicTacToe 2026-07-18 21:06:57 +08:00
Components feat: add TicTacToe example project 2026-07-18 20:43:13 +08:00
Data feat: add TicTacToe example project 2026-07-18 20:43:13 +08:00
Singletons feat: add TicTacToe example project 2026-07-18 20:43:13 +08:00
Systems feat: add TicTacToe example project 2026-07-18 20:43:13 +08:00
CsvLoader.cs feat: add TicTacToe example project 2026-07-18 20:43:13 +08:00
Program.cs feat: implement game saving and loading in TicTacToe 2026-07-18 21:06:57 +08:00
TicTacToe.csproj feat: add TicTacToe example project 2026-07-18 20:43:13 +08:00
test_input.txt feat: add TicTacToe example project 2026-07-18 20:43:13 +08:00