0a28890f2c7f25abab5c2e0c314f51cdae792d93
- Add serialization support to `World`, `EntityAllocator`, and `SparseSet` - Implement `SaveGame` and `LoadGame` functionality in the TicTacToe example - Add ability to resume a game from a saved state - Implement auto-save after every move in the game loop
Description
Observable ECS for Godot / Unity ?
471 KiB
Languages
C#
100%