10c4caed9093da00d97ae1521613b8c003098b05
Refactor `RunRound` to `RunUntilDone` to allow for multi-round simulations until a win/loss condition is met. Added round summaries, win/loss/push tracking, and improved log formatting to provide better visibility into agent performance.
Description
Observable ECS for Godot / Unity ?
471 KiB
Languages
C#
100%