oecs-sharp/Game.CardWars/Components/PendingDuelist.cs

14 lines
349 B
C#

using MessagePack;
namespace Game.CardWars;
/// <summary>
/// Placed on the singleton when a 决斗家 (Duelist) is played.
/// The play phase ends when the turn comes back to this player.
/// Removed automatically when the phase transitions.
/// </summary>
[MessagePackObject]
public struct PendingDuelist
{
[Key(0)] public int PlayerIndex;
}