hypercross 1e8e4e1b38 feat: implement auto-dirty-marking for query iterators
Introduce `TrackAccess` in `World` to record component access
during batching scopes. Update `SelectN` iterators to provide
`RefN` for mutable, tracked access and `ValN` for read-only,
untracked access.
2026-07-21 10:40:18 +08:00
2026-07-20 22:52:28 +08:00
S
Description
Observable ECS for Godot / Unity ?
471 KiB
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