1e8e4e1b386627a7af9497076a34295eb57650b7
Introduce `TrackAccess` in `World` to record component access during batching scopes. Update `SelectN` iterators to provide `RefN` for mutable, tracked access and `ValN` for read-only, untracked access.
Description
Observable ECS for Godot / Unity ?
471 KiB
Languages
C#
100%