25789e7c9d040279864696b59c905dbb44b9ed02
- Fix SparseSet resize logic to correctly initialize new slots - Implement Equals and GetHashCode for QueryDescriptor - Prevent collection modification exceptions in World.DestroyEntity - Update CommandQueue to accumulate errors across drain cycles - Add comprehensive edge case tests in EdgeCaseTests.cs
Description
Observable ECS for Godot / Unity ?
471 KiB
Languages
C#
100%