Observable ECS for Godot / Unity ?
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hypercross 25789e7c9d fix: improve stability and add edge case tests
- Fix SparseSet resize logic to correctly initialize new slots
- Implement Equals and GetHashCode for QueryDescriptor
- Prevent collection modification exceptions in World.DestroyEntity
- Update CommandQueue to accumulate errors across drain cycles
- Add comprehensive edge case tests in EdgeCaseTests.cs
2026-07-18 19:58:23 +08:00
docs docs: add ADR-012 and MessagePack serialization guidelines 2026-07-18 19:07:22 +08:00
src/OECS fix: improve stability and add edge case tests 2026-07-18 19:58:23 +08:00
tests/OECS.Tests fix: improve stability and add edge case tests 2026-07-18 19:58:23 +08:00
.gitignore feat: initialize OECS project structure 2026-07-18 19:03:37 +08:00
OECS.sln feat: initialize OECS project structure 2026-07-18 19:03:37 +08:00
design.md docs: add ADR-012 and MessagePack serialization guidelines 2026-07-18 19:07:22 +08:00