32f4aa3e35a12cac8f3a31b1f0b9bb8b4324829c
- Optimize `QueryExecutor` to use the smallest sparse set as a driver for multi-component queries, reducing iteration overhead. - Implement automatic cleanup of unused `Subject` instances in `ChangeBuffer` using a subscriber count. - Improve `ChangeSet` deduplication to correctly handle rapid add/remove transitions for the same component. - Add validation to ensure `IRelationship` components are added to their declared `Source` entity. - Update documentation to reflect correct `Entity` bit layout.
Description
Observable ECS for Godot / Unity ?
471 KiB
Languages
C#
100%