339e850e10e609cfa195025680a04876c98b9a0e
- Optimize Select2 and Select3 iterators to drive from the smallest sparse set to minimize probes. - Use a constrained generic in CommandQueue.Enqueue to avoid boxing struct commands at the call site. - Ensure singleton infrastructure is initialized during world deserialization if the singleton entity is loaded. - Change EnsureSingleton to internal.
Description
Observable ECS for Godot / Unity ?
471 KiB
Languages
C#
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