Observable ECS for Godot / Unity ?
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hypercross 339e850e10 perf: optimize iteration and command enqueuing
- Optimize Select2 and Select3 iterators to drive from the smallest
  sparse set to minimize probes.
- Use a constrained generic in CommandQueue.Enqueue to avoid boxing
  struct commands at the call site.
- Ensure singleton infrastructure is initialized during world
  deserialization if the singleton entity is loaded.
- Change EnsureSingleton to internal.
2026-07-18 21:32:29 +08:00
docs docs: add ADR-012 and MessagePack serialization guidelines 2026-07-18 19:07:22 +08:00
examples/TicTacToe refactor: use ReadSingleton for GameState in RenderSystem 2026-07-18 21:24:11 +08:00
src/OECS perf: optimize iteration and command enqueuing 2026-07-18 21:32:29 +08:00
tests/OECS.Tests perf: optimize iteration and command enqueuing 2026-07-18 21:32:29 +08:00
.gitignore feat: initialize OECS project structure 2026-07-18 19:03:37 +08:00
OECS.sln feat: initialize OECS project structure 2026-07-18 19:03:37 +08:00
design.md docs: add ADR-012 and MessagePack serialization guidelines 2026-07-18 19:07:22 +08:00