34439e0f95c2df5cc3e6b070f0b93be610c4f2b9
Initializes the OECS repository with the core foundation, including: - Entity management with 24-bit IDs and 8-bit versioning - Sparse set-based component storage - Entity allocation and recycling logic - Core World API for entity and component lifecycle - Project scaffolding for source and unit tests - Design documentation and architecture decision records (ADRs)
Description
Observable ECS for Godot / Unity ?
471 KiB
Languages
C#
100%