Observable ECS for Godot / Unity ?
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hypercross 34439e0f95 feat: initialize OECS project structure
Initializes the OECS repository with the core foundation, including:

- Entity management with 24-bit IDs and 8-bit versioning
- Sparse set-based component storage
- Entity allocation and recycling logic
- Core World API for entity and component lifecycle
- Project scaffolding for source and unit tests
- Design documentation and architecture decision records (ADRs)
2026-07-18 19:03:37 +08:00
docs feat: initialize OECS project structure 2026-07-18 19:03:37 +08:00
src/OECS feat: initialize OECS project structure 2026-07-18 19:03:37 +08:00
tests/OECS.Tests feat: initialize OECS project structure 2026-07-18 19:03:37 +08:00
.gitignore feat: initialize OECS project structure 2026-07-18 19:03:37 +08:00
OECS.sln feat: initialize OECS project structure 2026-07-18 19:03:37 +08:00
design.md feat: initialize OECS project structure 2026-07-18 19:03:37 +08:00