21 lines
693 B
Plaintext
21 lines
693 B
Plaintext
<!--
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Directory.Build.props for Godot C# projects consuming OECS.
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Godot regenerates .csproj files on certain editor actions, which can
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wipe custom <ItemGroup> entries. This file is never touched by Godot.
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Placement: put this file in the root of your Godot project (next to
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the .sln file), or in any parent directory.
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You also need a nuget.config next to your .sln with the local feed:
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<?xml version="1.0" encoding="utf-8"?>
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<configuration>
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<packageSources>
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<add key="local-oecs" value="path/to/oecs-sharp/nupkgs" />
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</packageSources>
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</configuration>
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-->
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<Project>
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<ItemGroup>
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<PackageReference Include="OECS" Version="0.1.*" />
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</ItemGroup>
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</Project> |