5d7eb14911a3dffaa9a04369b84767e3c6729849
- Replace manual `while (iter.MoveNext())` loops with `foreach` loops in tests - Implement batching and mutation flushing in `CommandQueue.ExecuteAll` to ensure chained commands see each other's changes
Description
Observable ECS for Godot / Unity ?
471 KiB
Languages
C#
100%