hypercross 5d7eb14911 refactor: simplify iterator usage and improve command execution
- Replace manual `while (iter.MoveNext())` loops with `foreach` loops in
  tests
- Implement batching and mutation flushing in `CommandQueue.ExecuteAll`
  to
  ensure chained commands see each other's changes
2026-07-21 10:09:40 +08:00
2026-07-20 22:52:28 +08:00
S
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Observable ECS for Godot / Unity ?
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