hyper 6207872e45 feat(oecs): Add interrupt mechanism to block system ticks
Introduce IInterrupt marker interface, IInterruptHandlerCommand for
resolving
interrupts, and InterruptStore. When a pending interrupt exists at the
start
of a tick, system execution is skipped until resolved. Only one
interrupt of
a given type may be pending at a time.
2026-07-22 15:59:13 +08:00
2026-07-21 14:31:57 +08:00
S
Description
Observable ECS for Godot / Unity ?
471 KiB
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C# 100%