6207872e45ad4bc04e1072abd50369d66648e3d5
Introduce IInterrupt marker interface, IInterruptHandlerCommand for resolving interrupts, and InterruptStore. When a pending interrupt exists at the start of a tick, system execution is skipped until resolved. Only one interrupt of a given type may be pending at a time.
Description
Observable ECS for Godot / Unity ?
471 KiB
Languages
C#
100%