6f9efc050b445c5afd46e53219da03547b04fb5b
- Implement `TryGetComponent<T>` in `World` and `SparseSet<T>` - Add validation to ensure `ForEach` type parameters match the `QueryDescriptor` - Improve error handling in `SparseSet<T>.Get` to throw `InvalidOperationException` - Use `GUID` instead of `FullName` for `QueryDescriptor` hash stability
Description
Observable ECS for Godot / Unity ?
471 KiB
Languages
C#
100%