Observable ECS for Godot / Unity ?
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hypercross 7946f4bafd refactor: reorganize project structure and move examples
- Move examples (Blackjack, TicTacToe) to the root directory
- Convert example projects from Console applications to Libraries
- Add Directory.Build.props for shared build settings
- Update solution file and project references to reflect new paths
2026-07-20 16:30:02 +08:00
Blackjack refactor: reorganize project structure and move examples 2026-07-20 16:30:02 +08:00
OECS refactor: reorganize project structure and move examples 2026-07-20 16:30:02 +08:00
OECS.SourceGen refactor: reorganize project structure and move examples 2026-07-20 16:30:02 +08:00
OECS.Tests refactor: reorganize project structure and move examples 2026-07-20 16:30:02 +08:00
TicTacToe refactor: reorganize project structure and move examples 2026-07-20 16:30:02 +08:00
docs docs: update API surface documentation 2026-07-18 21:59:09 +08:00
.gitignore feat: add local NuGet development workflow 2026-07-19 00:30:36 +08:00
Directory.Build.props refactor: reorganize project structure and move examples 2026-07-20 16:30:02 +08:00
Directory.Build.props.godot-template feat: add local NuGet development workflow 2026-07-19 00:30:36 +08:00
OECS.sln refactor: reorganize project structure and move examples 2026-07-20 16:30:02 +08:00
design.md docs: add ADR-012 and MessagePack serialization guidelines 2026-07-18 19:07:22 +08:00
nuget.config feat: add local NuGet development workflow 2026-07-19 00:30:36 +08:00