8557fc864d47e9d9215b10b62bab3b5087316e42
Introduces a mechanism to store and access singleton components on a reserved entity. The singleton entity is automatically excluded from all standard queries to prevent it from being processed like regular entities. - Added `SetSingleton`, `GetSingleton`, `HasSingleton`, and `RemoveSingleton` to `World`. - Added `RegisterSingleton` to `EntityAllocator` to support the reserved entity. - Updated `QueryExecutor` to skip the singleton entity during iteration. - Added unit tests for singleton functionality.
Description
Observable ECS for Godot / Unity ?
471 KiB
Languages
C#
100%