Observable ECS for Godot / Unity ?
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hypercross 910fd00a03 feat: add ReadComponent and ReadSingleton methods
Introduce read-only access methods that return copies of components
to avoid unnecessary modification marking during iteration.
2026-07-18 21:24:03 +08:00
docs docs: add ADR-012 and MessagePack serialization guidelines 2026-07-18 19:07:22 +08:00
examples/TicTacToe feat: add deferred structural mutations and entity iterators 2026-07-18 21:22:23 +08:00
src/OECS feat: add ReadComponent and ReadSingleton methods 2026-07-18 21:24:03 +08:00
tests/OECS.Tests feat: add component validation and TryGetComponent 2026-07-18 20:07:43 +08:00
.gitignore feat: initialize OECS project structure 2026-07-18 19:03:37 +08:00
OECS.sln feat: initialize OECS project structure 2026-07-18 19:03:37 +08:00
design.md docs: add ADR-012 and MessagePack serialization guidelines 2026-07-18 19:07:22 +08:00