oecs-sharp/examples/TicTacToe/Commands
hypercross 0a28890f2c feat: implement game saving and loading in TicTacToe
- Add serialization support to `World`, `EntityAllocator`, and
  `SparseSet`
- Implement `SaveGame` and `LoadGame` functionality in the TicTacToe
  example
- Add ability to resume a game from a saved state
- Implement auto-save after every move in the game loop
2026-07-18 21:06:57 +08:00
..
PlaceMarkCommand.cs feat: implement game saving and loading in TicTacToe 2026-07-18 21:06:57 +08:00