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hypercross
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oecs-sharp
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Observable ECS for Godot / Unity ?
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ac7cd80a6f
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hypercross
ac7cd80a6f
fix(oecs): clear dense entities array on reset
2026-07-18 22:06:33 +08:00
docs
docs: update API surface documentation
2026-07-18 21:59:09 +08:00
examples
/TicTacToe
refactor: use ReadSingleton for GameState in RenderSystem
2026-07-18 21:24:11 +08:00
src
/OECS
fix(oecs): clear dense entities array on reset
2026-07-18 22:06:33 +08:00
tests
/OECS.Tests
refactor: add struct constraint to Relationship
2026-07-18 22:05:29 +08:00
.gitignore
feat: initialize OECS project structure
2026-07-18 19:03:37 +08:00
OECS.sln
feat: initialize OECS project structure
2026-07-18 19:03:37 +08:00
design.md
docs: add ADR-012 and MessagePack serialization guidelines
2026-07-18 19:07:22 +08:00