Observable ECS for Godot / Unity ?
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hypercross b4661e714e test: add unit tests for Blackjack and TicTacToe
- Add xUnit test projects for both games
- Implement game flow tests for Blackjack
- Implement game flow tests for TicTacToe
- Rename namespaces and projects to follow `Game.*` convention
- Add documentation for testing games
2026-07-20 16:41:10 +08:00
Game.Blackjack test: add unit tests for Blackjack and TicTacToe 2026-07-20 16:41:10 +08:00
Game.Blackjack.Tests test: add unit tests for Blackjack and TicTacToe 2026-07-20 16:41:10 +08:00
Game.TicTacToe test: add unit tests for Blackjack and TicTacToe 2026-07-20 16:41:10 +08:00
Game.TicTacToe.Tests test: add unit tests for Blackjack and TicTacToe 2026-07-20 16:41:10 +08:00
OECS refactor: reorganize project structure and move examples 2026-07-20 16:30:02 +08:00
OECS.SourceGen refactor: reorganize project structure and move examples 2026-07-20 16:30:02 +08:00
OECS.Tests refactor: reorganize project structure and move examples 2026-07-20 16:30:02 +08:00
docs test: add unit tests for Blackjack and TicTacToe 2026-07-20 16:41:10 +08:00
.gitignore feat: add local NuGet development workflow 2026-07-19 00:30:36 +08:00
Directory.Build.props refactor: reorganize project structure and move examples 2026-07-20 16:30:02 +08:00
Directory.Build.props.godot-template feat: add local NuGet development workflow 2026-07-19 00:30:36 +08:00
OECS.sln test: add unit tests for Blackjack and TicTacToe 2026-07-20 16:41:10 +08:00
design.md docs: add ADR-012 and MessagePack serialization guidelines 2026-07-18 19:07:22 +08:00
nuget.config feat: add local NuGet development workflow 2026-07-19 00:30:36 +08:00