This website requires JavaScript.
Explore
Help
Sign In
hypercross
/
oecs-sharp
Watch
1
Star
0
Fork
0
Code
Issues
Pull Requests
Packages
Projects
Releases
Wiki
Activity
16
Commits
1
Branch
0
Tags
da84605b2f9a897a17c6bb67755946fc26a62378
T
Code
Clone
HTTPS
Tea CLI
Open with VS Code
Open with VSCodium
Open with Intellij IDEA
Download ZIP
Download TAR.GZ
Download BUNDLE
hypercross
da84605b2f
refactor: use ReadSingleton for GameState in RenderSystem
2026-07-18 21:24:11 +08:00
docs
docs: add ADR-012 and MessagePack serialization guidelines
2026-07-18 19:07:22 +08:00
examples
/TicTacToe
refactor: use ReadSingleton for GameState in RenderSystem
2026-07-18 21:24:11 +08:00
src
/OECS
feat: add ReadComponent and ReadSingleton methods
2026-07-18 21:24:03 +08:00
tests
/OECS.Tests
feat: add component validation and TryGetComponent
2026-07-18 20:07:43 +08:00
.gitignore
feat: initialize OECS project structure
2026-07-18 19:03:37 +08:00
design.md
docs: add ADR-012 and MessagePack serialization guidelines
2026-07-18 19:07:22 +08:00
OECS.sln
feat: initialize OECS project structure
2026-07-18 19:03:37 +08:00
S
Description
Observable ECS for Godot / Unity ?
471
KiB
Languages
C#
100%