hypercross dddddbdbd6 perf: cache hash code in QueryDescriptor
fix: notify change buffer when removing components in World

docs: add caution about structural changes during ForEach

fix: prevent multiple disposals in World
2026-07-18 20:13:25 +08:00
S
Description
Observable ECS for Godot / Unity ?
471 KiB
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C# 100%