e460c0e70f3609ab2282b660ff7b0c5f4722334b
Rename `BeginIteration`/`EndIteration` to `BeginBatching`/`EndBatching` to reflect that the mechanism now covers both entity iteration and system execution. - Update `ISystem` and `ITickedSystem` to use `RunImpl` for logic. - Add `SystemExtensions.Run` to wrap system execution in a batching scope. - Update `SystemGroup` to wrap system execution in a batching scope. - Update `WorldQueryExtensions` to use the new batching terminology.
Description
Observable ECS for Godot / Unity ?
471 KiB
Languages
C#
100%