hypercross e460c0e70f refactor: rename iteration to batching and expand scope
Rename `BeginIteration`/`EndIteration` to `BeginBatching`/`EndBatching`
to reflect that the mechanism now covers both entity iteration and
system execution.

- Update `ISystem` and `ITickedSystem` to use `RunImpl` for logic.
- Add `SystemExtensions.Run` to wrap system execution in a batching
  scope.
- Update `SystemGroup` to wrap system execution in a batching scope.
- Update `WorldQueryExtensions` to use the new batching terminology.
2026-07-21 09:49:53 +08:00
2026-07-20 22:52:28 +08:00
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Observable ECS for Godot / Unity ?
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