e4afaafd02cac702ffa3906d09e9b1859febeefe
Introduces a complete query system for iterating over entities with specific component combinations, including support for "with" and "without" filters. Also adds: - `ISystem` and `ITickedSystem` interfaces for defining logic. - `SystemGroup` for managing and running groups of systems. - `QueryBuilder` for a fluent API to construct queries. - `QueryExecutor` for high-performance iteration using ref parameters. - `Tick` and `TickType` to support timed and logical updates.
Description
Observable ECS for Godot / Unity ?
471 KiB
Languages
C#
100%