Observable ECS for Godot / Unity ?
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hypercross f8d0fe314c test: add play tests for Blackjack and TicTacToe
Implement play tests for Blackjack and TicTacToe that simulate games
using various AI agents (Basic Strategy, Random, Greedy) and record
the results, decisions, and reactivity into playlogs for debugging
and LLM analysis. Update documentation to reflect the purpose of
these tests.
2026-07-20 17:22:07 +08:00
Game.Blackjack refactor: convert component structs to record structs 2026-07-20 17:15:17 +08:00
Game.Blackjack.Tests test: add play tests for Blackjack and TicTacToe 2026-07-20 17:22:07 +08:00
Game.TicTacToe refactor: convert component structs to record structs 2026-07-20 17:15:17 +08:00
Game.TicTacToe.Tests test: add play tests for Blackjack and TicTacToe 2026-07-20 17:22:07 +08:00
OECS feat(oecs): improve serialization and add snapshot tests 2026-07-20 17:05:17 +08:00
OECS.SourceGen feat(oecs): improve serialization and add snapshot tests 2026-07-20 17:05:17 +08:00
OECS.Tests refactor: reorganize project structure and move examples 2026-07-20 16:30:02 +08:00
docs test: add play tests for Blackjack and TicTacToe 2026-07-20 17:22:07 +08:00
.gitignore feat: add local NuGet development workflow 2026-07-19 00:30:36 +08:00
Directory.Build.props refactor: reorganize project structure and move examples 2026-07-20 16:30:02 +08:00
Directory.Build.props.godot-template feat: add local NuGet development workflow 2026-07-19 00:30:36 +08:00
OECS.sln test: add unit tests for Blackjack and TicTacToe 2026-07-20 16:41:10 +08:00
design.md docs: add ADR-012 and MessagePack serialization guidelines 2026-07-18 19:07:22 +08:00
nuget.config feat: add local NuGet development workflow 2026-07-19 00:30:36 +08:00