Apply the same tilt to every stacked part and rotate it about its local
Y axis instead of Z. Default tilt to 1 degree when a stacking strategy
is present, and arc the poker deck along the surface's bottom edge.
Replace the per-part lift with a local Y-axis tilt that fans the stack,
and add zStart/zEnd to ramp the stack's height across the curve so it
arches in 3D. Update the poker deck and docs accordingly.
Wire the tabletop library into the setup detail route: seed the store
from the setup, resolve the surface mount tree, and render world and HUD
surfaces. Add serializedToPackage to convert the vite-emitted package.
Implement the tabletop library's game state store, setup seeding with
bare-type expansion, surface mount tree resolution, part placement, and
the stacking positioning process with a dependency-free SVG path helper.
Wire the public API and add unit plus vite integration tests.
Lift the trace-to-shape geometry into @tts/mesh (traceToShape/
traceToUvBounds), parameterized by scale so the web token viewer and
@tts/tabletop share one implementation. Move the CORS proxy HTTP helpers
(assetUrl, resolveAssetUrl, traceImage) into a new @tts/http package, and
make @tts/tabletop's ErrorBoundary the single source used by the web app.
This removes the duplicated ErrorBoundary, assetUrl, tabletopHttp, and
trace-to-shape code from apps/web and packages/tabletop.
Model ColorDiffuse in shared types and multiply each viewer's material color by the per-object tint, including textured faces and loaded custom models.
Model TTSObjectTransform in shared types and convert each object's position, rotation, and scale into three.js placement, with per-class base-size corrections and a lay-flat rotation for extruded meshes.
Add a /mod/:id/setup page that lays out every renderable object in a single shared scene. Export object-facing mesh wrappers from the viewers and share geometry and materials across objects via module-level caches.
Document the separated front/back/walls extrusion, material-level back
flips, CardID sprite selection from the parent deck, index-path tree
selection, and the Bounds-inside-Suspense camera fit.
Trace results can now be inset (negative) or outset (positive) by a
pixel amount. Offset the outline and holes in opposite directions with
clipper-lib's miter joins, then recombine with a boolean difference so
holes grow on inset and shrink on outset. Collapsed shapes return an
empty outline; a split outline keeps the largest ring. Document the
parameter and the new dependency.
Add per-class 3D viewers for tiles, tokens, cards, and custom models
using React Three Fiber, drei, and postprocessing. Viewers are
lazy-loaded and registered through the existing viewer registry, with a
shared scene wrapper for lighting, orbit controls, and subtle effects.
Add a CORS-safe /asset proxy route so three.js loaders can fetch
Workshop-hosted textures and models, and extend TTSObject with the
CustomMesh and CustomTile/CustomToken fields the viewers read.
Add fetchModFromUrl/fetchModFileFromUrl and accept a fileUrl query param on /items routes so the frontend can download saves directly from a search result's file_url, with no key required.
Add apps/web (Vite + React Router + Tailwind v4 + Zustand) with a search page and a mod page that analyzes saves via @tts/extract. Document the frontend in the README and docs.