Commit Graph

225 Commits

Author SHA1 Message Date
hypercross 131af2c0bb feat: implmenet some effects for the design 2026-04-17 16:57:29 +08:00
hypercross 02c159f8ae refactor: move .d.ts to per-file for yarn 2026-04-17 16:55:08 +08:00
hypercross e09e24e274 refactor: barrel export 2026-04-17 16:10:19 +08:00
hypercross a80852bc59 fix: encounter generation 2026-04-17 15:45:52 +08:00
hypercross af0906561c fix: add effect triggering fixes 2026-04-17 15:30:28 +08:00
hypercross aedf82d264 fix: type issues 2026-04-17 15:14:01 +08:00
hypercross 2f085cc0b6 refactor: update csv types 2026-04-17 14:46:09 +08:00
hypercross fb66ec55c4 feat: cost implementation for card play 2026-04-17 14:10:28 +08:00
hypercross f775d51a58 feat: effect and triggers 2026-04-17 12:58:12 +08:00
hypercross aa36f3ea67 feat: enemy intent update 2026-04-17 12:42:29 +08:00
hypercross 0f04af2c6e refactor: update progress 2026-04-17 12:23:10 +08:00
hypercross c11bceeb44 refactor: update generator 2026-04-17 12:10:10 +08:00
hypercross 1d749f59a6 feat: add posture damage & item effect update trigger 2026-04-17 11:57:40 +08:00
hypercross 65afe6dc8f refactor: remove card effect cycle, just use instant instead 2026-04-17 11:13:28 +08:00
hypercross 3a135a4ad1 refactor: reorg 2026-04-17 11:06:09 +08:00
hypercross 1c238aec3a refactor: type rewrite 2026-04-17 10:18:37 +08:00
hypercross a469b4024a refactor: combat rewrite 2026-04-17 09:27:20 +08:00
hypercross 7d8684a16f refactor: middle ware triggers 2026-04-17 08:33:02 +08:00
hypercross 3dc566c2fd refactor: types 2026-04-17 01:28:43 +08:00
hypercross 3f3490fad8 refactor: reorg 2026-04-17 01:05:48 +08:00
hypercross 5e55b58c43 refactor: data reorg complete 2026-04-17 01:01:26 +08:00
hypercross f8c008b67d wip: data reorg 2026-04-17 00:52:47 +08:00
hypercross c0fa0e91b2 refactor: avoid using types from the csv 2026-04-17 00:28:25 +08:00
hypercross e3014e47a8 refactor: adjust implementation details for combat 2026-04-16 21:52:28 +08:00
hyper f7b59a1790 refactor: bunch of reorg updates 2026-04-16 19:27:25 +08:00
hyper b28ec823a7 refactor: reorganize csv data 2026-04-16 19:14:58 +08:00
hyper b18e232cc8 chore: todos 2026-04-16 19:14:46 +08:00
hyper 8c783da857 fix: align data with design 2026-04-16 17:52:20 +08:00
hyper a010a0bca6 refactor: update doc and .d.ts 2026-04-16 17:14:13 +08:00
hypercross 693c279e0f fix: resolve inconsistencies in slay-the-spire-like design docs 2026-04-16 14:07:28 +08:00
hypercross 94c7c91745 feat: slay-the-spire-like combat procedures 2026-04-16 14:00:49 +08:00
hypercross 976ee43ed3 chore: AGENTS.md updated 2026-04-16 12:29:02 +08:00
hypercross 6984e54bdf refactor: add status cards and rules. 2026-04-15 16:28:18 +08:00
hypercross 7b954bb5a5 refactor: add more effect 2026-04-15 15:41:20 +08:00
hypercross 7472095822 refactor: add team effect 2026-04-15 15:21:44 +08:00
hypercross e5da41c1cb refactor: op -> player 2026-04-15 15:19:58 +08:00
hypercross 509e121275 refactor: add timing to effect 2026-04-15 15:16:45 +08:00
hypercross e77e2d0737 refactor: self-referencing intent table! 2026-04-15 14:59:34 +08:00
hypercross 09148f5b13 refactor: update inline-schema to import accessors 2026-04-15 14:56:48 +08:00
hypercross 7e98e5e546 chore: add identifier to fields 2026-04-15 14:30:56 +08:00
hypercross 33095d5226 chore: add tests for data loading 2026-04-15 13:27:12 +08:00
hypercross 726856af35 feat: add enemy/effect data 2026-04-15 13:15:09 +08:00
hypercross 630e35ad4e feat: add enemy intent data 2026-04-15 12:43:41 +08:00
hypercross 5860f2a247 feat: upgrade yarn-spinner-loader to 0.2.0 and add encounters.yarnproject test 2026-04-15 10:19:03 +08:00
hypercross 760cfc9954 feat: deck generation 2026-04-14 15:46:08 +08:00
hypercross 4fbd65e98c fix: encounter data assignment 2026-04-14 14:35:23 +08:00
hypercross 204198b10f refactor: add progress 2026-04-14 13:35:26 +08:00
hypercross 6b724df7e7 refactor: add price 2026-04-14 11:54:44 +08:00
hypercross e35871accd refactor: types on the inventory 2026-04-14 11:11:29 +08:00
hyper ef9557cba7 refactor: minimize repetitions 2026-04-13 21:18:06 +08:00
hyper 1e5e4e9f7e fix: fix map gen again 2026-04-13 20:06:23 +08:00
hyper c30db2f8a4 refactor: update encounter table design 2026-04-13 19:29:53 +08:00
hyper 5d1dc487f8 refactor: map gen? 2026-04-13 19:06:37 +08:00
hypercross 06a2236a1d refactor: redesign map gen 2026-04-13 14:56:33 +08:00
hypercross fe361dc877 fix: avoid paths corssing each other 2026-04-13 12:56:39 +08:00
hypercross 17dca6303c fix: export 2026-04-13 12:20:55 +08:00
hypercross d1aa6dbd32 fix: export for stsl 2026-04-13 12:19:49 +08:00
hypercross 88eeee6ab7 feat: add encounter map 2026-04-13 11:59:56 +08:00
hypercross 2a4383ff10 feat: add grid-inventory 2026-04-13 11:07:57 +08:00
hyper 4bfc6db60f chore: add data import test 2026-04-12 21:04:38 +08:00
hyper 6281044f14 feat: add som shape parsing 2026-04-12 20:44:35 +08:00
hyper 18eae59891 feat: add hero fighter item pool 1 2026-04-12 20:34:08 +08:00
hyper 6dc85b443e feat: shape parsing 2026-04-12 20:26:46 +08:00
hyper d5f65fa6cd chore: export TicTactToePart 2026-04-12 16:28:50 +08:00
hypercross 6ac5ac4b9a chore: update inline-schema output 2026-04-12 10:13:57 +08:00
hyper eb4716200a refactor: some thoughts on design 2026-04-11 18:03:57 +08:00
hyper 547d378d50 feat: fleshing out the design 2026-04-11 17:07:59 +08:00
hyper 330aa43d7b feat: ideas for slay-the-backpack 2026-04-10 20:48:50 +08:00
hyper 617057988d feat: regicide full 2026-04-10 13:43:12 +08:00
hyper 28e548d3de feat: regicide code 2026-04-10 13:24:29 +08:00
hyper 8b271448d2 feat: regicide rule 2026-04-10 13:15:03 +08:00
hyper 9d6e7a75f8 refactor: add export for createPart 2026-04-10 12:34:47 +08:00
hypercross 244a8bb35a fix: onitama win con 2026-04-08 12:25:50 +08:00
hypercross cbf6dce237 fix: export more stuff 2026-04-08 09:28:44 +08:00
hypercross 35df1801c5 fix: export new getCardMoveCandidates 2026-04-08 09:04:24 +08:00
hypercross 5b310f400d fix: fix onitama black orientation 2026-04-08 09:00:25 +08:00
hypercross 91c993b223 refactor: clean up boop implementation structure 2026-04-07 15:43:17 +08:00
hypercross 10393f45b6 refactor: add rng & seeding 2026-04-07 15:32:06 +08:00
hypercross 6b736ab083 fix: more tests 2026-04-07 15:13:10 +08:00
hypercross beb8088009 refactor: api change to add prompt text 2026-04-07 15:03:15 +08:00
hypercross b3cea805b0 feat: onitama tests 2026-04-07 14:53:50 +08:00
hypercross 4cb9f2dbd6 feat: onitama rules & cards 2026-04-07 14:40:44 +08:00
hypercross a84aa2426b refactor: add samples to export & use inline-schema's esbuild plugin 2026-04-07 11:37:05 +08:00
hypercross 83658c9898 chore: remove unused api 2026-04-07 11:26:43 +08:00
hypercross 6352977791 chore: add more tests 2026-04-06 16:11:26 +08:00
hypercross 6cfb3b6df8 refactor: PromptDef 2026-04-06 15:54:02 +08:00
hypercross fe3bef0a01 chore: update api / test 2026-04-06 15:02:31 +08:00
hypercross 49109963bc refactor: hide api 2026-04-06 12:05:11 +08:00
hypercross b3ff589aa5 refactor: api changes 2026-04-06 11:07:11 +08:00
hypercross e673f60657 refactor: update api 2026-04-06 10:39:10 +08:00
hypercross 129c58fb08 refactor: update samples 2026-04-06 10:18:55 +08:00
hypercross 70b1ac1e43 refactor: change how we define command 2026-04-06 10:06:04 +08:00
hypercross 2d5200bdb7 refactor: renaming api 2026-04-06 09:48:20 +08:00
hypercross c4290841e5 refactor: clean up exports 2026-04-05 10:41:42 +08:00
hypercross cc7f302677 refactor: make game host return the setup promise 2026-04-04 23:58:12 +08:00
hypercross dd73deabb0 refactor: just throw Error if fail 2026-04-04 23:42:49 +08:00
hypercross bd2988902a fix: boop 2026-04-04 22:29:25 +08:00
hypercross e58690c9c6 fix: impl 2026-04-04 22:11:02 +08:00
hypercross b90a4bba52 refactor: massive way of writing fix 2026-04-04 21:53:37 +08:00
hypercross 8f86b88c88 refactor: update sample 2026-04-04 21:38:16 +08:00