2de735498c29fba92b5e829ae7a8b5b559531ce7
Implement the core CardWars game logic using an ECS-based architecture. This includes: - Card effect registry and various card effect implementations. - Game phase management (Setup, Play, Flip, Scoring, Cleanup). - Command system for player actions (PlayCard, FlipCard, etc.). - Component-based game state and entity relationships. - Automated game setup and scoring systems. - Unit tests for game setup, card effects, and play logs.
Description
Observable ECS for Godot / Unity ?
471 KiB
Languages
C#
100%