oecs-sharp/Game.CardWars
hypercross 2de735498c feat: implement CardWars game engine
Implement the core CardWars game logic using an ECS-based architecture.
This includes:
- Card effect registry and various card effect implementations.
- Game phase management (Setup, Play, Flip, Scoring, Cleanup).
- Command system for player actions (PlayCard, FlipCard, etc.).
- Component-based game state and entity relationships.
- Automated game setup and scoring systems.
- Unit tests for game setup, card effects, and play logs.
2026-07-20 22:52:28 +08:00
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Commands feat: implement CardWars game engine 2026-07-20 22:52:28 +08:00
Components feat: implement CardWars game engine 2026-07-20 22:52:28 +08:00
Singletons feat: implement CardWars game engine 2026-07-20 22:52:28 +08:00
Systems feat: implement CardWars game engine 2026-07-20 22:52:28 +08:00
CardDataLoader.cs feat: implement CardWars game engine 2026-07-20 22:52:28 +08:00
CardEffectRegistry.cs feat: implement CardWars game engine 2026-07-20 22:52:28 +08:00
CardEffects.cs feat: implement CardWars game engine 2026-07-20 22:52:28 +08:00
CardWars.csproj feat: implement CardWars game engine 2026-07-20 22:52:28 +08:00
Enums.cs feat: implement CardWars game engine 2026-07-20 22:52:28 +08:00
GameFactory.cs feat: implement CardWars game engine 2026-07-20 22:52:28 +08:00
GameUtil.cs feat: implement CardWars game engine 2026-07-20 22:52:28 +08:00
Mulberry32.cs feat: implement CardWars game engine 2026-07-20 22:52:28 +08:00
design.md feat: implement CardWars game engine 2026-07-20 22:52:28 +08:00