oecs-sharp/Game.CardWars/Commands
hypercross 2de735498c feat: implement CardWars game engine
Implement the core CardWars game logic using an ECS-based architecture.
This includes:
- Card effect registry and various card effect implementations.
- Game phase management (Setup, Play, Flip, Scoring, Cleanup).
- Command system for player actions (PlayCard, FlipCard, etc.).
- Component-based game state and entity relationships.
- Automated game setup and scoring systems.
- Unit tests for game setup, card effects, and play logs.
2026-07-20 22:52:28 +08:00
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GameCommands.cs feat: implement CardWars game engine 2026-07-20 22:52:28 +08:00
NewGameCommand.cs feat: implement CardWars game engine 2026-07-20 22:52:28 +08:00
PlayCardCommand.cs feat: implement CardWars game engine 2026-07-20 22:52:28 +08:00