oecs-sharp/Game.CardWars/Components
hypercross 2de735498c feat: implement CardWars game engine
Implement the core CardWars game logic using an ECS-based architecture.
This includes:
- Card effect registry and various card effect implementations.
- Game phase management (Setup, Play, Flip, Scoring, Cleanup).
- Command system for player actions (PlayCard, FlipCard, etc.).
- Component-based game state and entity relationships.
- Automated game setup and scoring systems.
- Unit tests for game setup, card effects, and play logs.
2026-07-20 22:52:28 +08:00
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Banner.cs feat: implement CardWars game engine 2026-07-20 22:52:28 +08:00
Card.cs feat: implement CardWars game engine 2026-07-20 22:52:28 +08:00
CardDef.cs feat: implement CardWars game engine 2026-07-20 22:52:28 +08:00
Castle.cs feat: implement CardWars game engine 2026-07-20 22:52:28 +08:00
FactionDeck.cs feat: implement CardWars game engine 2026-07-20 22:52:28 +08:00
HeldBy.cs feat: implement CardWars game engine 2026-07-20 22:52:28 +08:00
Horn.cs feat: implement CardWars game engine 2026-07-20 22:52:28 +08:00
InDeck.cs feat: implement CardWars game engine 2026-07-20 22:52:28 +08:00
Leader.cs feat: implement CardWars game engine 2026-07-20 22:52:28 +08:00
OnField.cs feat: implement CardWars game engine 2026-07-20 22:52:28 +08:00
PendingChoice.cs feat: implement CardWars game engine 2026-07-20 22:52:28 +08:00
PendingDuelist.cs feat: implement CardWars game engine 2026-07-20 22:52:28 +08:00
PlacedOn.cs feat: implement CardWars game engine 2026-07-20 22:52:28 +08:00
Player.cs feat: implement CardWars game engine 2026-07-20 22:52:28 +08:00
PublicDeck.cs feat: implement CardWars game engine 2026-07-20 22:52:28 +08:00
Skull.cs feat: implement CardWars game engine 2026-07-20 22:52:28 +08:00