hypercross 4cdfe9c957 refactor: update iterator access and simplify loops
Refactor code to use `Val1` and `Val2` instead of `Item1` and `Item2`
for
iterator access. Simplify `PlaceMarkCommand` and `WinCheckSystem` by
replacing `while` loops with `foreach` and removing redundant comments.
2026-07-21 11:09:55 +08:00
2026-07-20 22:52:28 +08:00
S
Description
Observable ECS for Godot / Unity ?
471 KiB
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C# 100%