4cdfe9c9578c37233e2e31f378e3393cbb2cfab7
Refactor code to use `Val1` and `Val2` instead of `Item1` and `Item2` for iterator access. Simplify `PlaceMarkCommand` and `WinCheckSystem` by replacing `while` loops with `foreach` and removing redundant comments.
Description
Observable ECS for Godot / Unity ?
471 KiB
Languages
C#
100%