Observable ECS for Godot / Unity ?
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hypercross 6e8ac0adc0 feat: make FlushPendingMutations public 2026-07-21 13:57:21 +08:00
.agents/skills docs: update skill guides for auto-tracking and batching changes 2026-07-21 11:03:01 +08:00
Game.Blackjack refactor: simplify entity lookups and clean up state updates 2026-07-21 13:57:11 +08:00
Game.Blackjack.Tests refactor: simplify entity lookups and clean up state updates 2026-07-21 13:57:11 +08:00
Game.CardWars refactor: remove Source property from IRelationship 2026-07-20 22:59:27 +08:00
Game.CardWars.Tests feat: implement CardWars game engine 2026-07-20 22:52:28 +08:00
Game.TicTacToe refactor: update iterator access and simplify loops 2026-07-21 11:09:55 +08:00
Game.TicTacToe.Tests refactor: update iterator access and simplify loops 2026-07-21 11:09:55 +08:00
OECS feat: make FlushPendingMutations public 2026-07-21 13:57:21 +08:00
OECS.SourceGen refactor: simplify component iteration and singleton handling 2026-07-21 09:15:27 +08:00
OECS.Tests feat: implement auto-dirty-marking for query iterators 2026-07-21 10:40:18 +08:00
docs refactor: implement auto-tracking for component modifications 2026-07-21 11:02:53 +08:00
.gitignore feat: add local NuGet development workflow 2026-07-19 00:30:36 +08:00
Directory.Build.props refactor: reorganize project structure and move examples 2026-07-20 16:30:02 +08:00
Directory.Build.props.godot-template feat: add local NuGet development workflow 2026-07-19 00:30:36 +08:00
OECS.sln feat: implement CardWars game engine 2026-07-20 22:52:28 +08:00
design.md docs: add ADR-012 and MessagePack serialization guidelines 2026-07-18 19:07:22 +08:00
nuget.config feat: add local NuGet development workflow 2026-07-19 00:30:36 +08:00