cbb7edd472c362997f49e8e7b38dcf0e0cb0cebe
- Replace manual entity iteration with `world.FindEntity<T>()` - Remove redundant `MarkModified<GameState>` calls - Add safety counters to prevent infinite loops in tests and systems - Call `FlushPendingMutations` after card transfers to ensure consistency - Rename `Run` to `RunImpl` in several systems
Description
Observable ECS for Godot / Unity ?
471 KiB
Languages
C#
100%