e1fb197474e3697d5fdcc0bc6df245c7bc130a2c
Enhance the OECS framework to support more robust component deserialization during world serialization. This includes adding boxed component support and a runtime fallback for component discovery. Additionally, introduces snapshot testing patterns for Blackjack and TicTacToe to allow for manual verification of world state and reactivity logs.
Description
Observable ECS for Godot / Unity ?
471 KiB
Languages
C#
100%