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33 Commits
Author SHA1 Message Date
hyper ad2c808482 feat(sts-viewer): add effect application logging and fix command error
handling

- Log effect application details in `CombatTestScene`
- Update `tryPlayCard` to use "global" scope and handle error reasons
- Register desert triggers in `createCombatModule`
2026-04-23 16:28:10 +08:00
hyper f893ac9ff7 feat(framework): add generic types to GameHostScene
Update GameHostScene to support generic types for TResult and TModule,
allowing better type safety when interacting with the game host and
its modules.
2026-04-23 16:11:15 +08:00
hypercross dfbdaa3499 feat(sts-viewer): add spawn/despawn tweens and async interruptions
Add visual tweens for Buff and Card game objects. Update spawners to
use `GameHostScene` and `addInterruption` to ensure animations
complete before the next state change occurs.
2026-04-22 21:29:43 +08:00
hypercross c29b9a43b3 feat(framework): decouple spawner update logic
Extract the core update logic from `spawnEffect` into
`createSpawnUpdate`.
This allows manual updates of spawned objects without relying on
Preact effects, which is useful for non-reactive or imperative
update cycles.

Refactor `Buff` and `BuffSpawner` in `sts-like-viewer` to use the new
`createSpawnUpdate` API for more efficient buff rendering.
2026-04-22 20:59:35 +08:00
hypercross 447a5cfbd0 feat(sts-viewer): improve card and effect visual indicators
- Update `CardContainer` to use descriptive emojis for different target
  types
- Use emoji icons for combat unit status effects instead of keys
- Update `CardSpawner` default target type to 'player'
- Fix target type check in `CombatTestScene` to use 'enemy' instead of
  'single'
2026-04-22 19:47:37 +08:00
hypercross dda290bf9c feat(framework): add hoverEffect utility
Add a `hoverEffect` utility to `boardgame-phaser` to simplify
handling pointerover and pointerout events. Refactor
`CardContainer` in `sts-like-viewer` to use this new utility and
centralize card dimensions in `CARD_CONFIG`.
2026-04-22 15:13:33 +08:00
hypercross 5d84c42b78 style: reformat CombatUnitContainer for readability 2026-04-22 11:46:39 +08:00
hypercross a6ddafb802 build: add @types/node to sts-like-viewer 2026-04-22 11:46:24 +08:00
hypercross a181932fb3 refactor: simplify CombatTestScene instantiation in App
Remove manual instantiation of CombatTestScene in favor of passing
the class directly to PhaserScene, allowing the framework to handle
scene lifecycle.
2026-04-22 00:56:45 +08:00
hypercross 887da22baa fix(framework): check instance of Scene in PhaserScene
Ensure the scene passed to PhaserScene is an instance of Phaser.Scene
before deciding whether to instantiate it.
2026-04-22 00:55:38 +08:00
hypercross 5355afb23e feat(sts-viewer): implement card spawning and combat interaction
Add `CardContainer` and `CardSpawner` to handle visual representation
of cards in the hand. Refactor `CombatTestScene` to use `GameHostScene`
and implement card selection/targeting logic for combat simulation.
2026-04-22 00:53:57 +08:00
hypercross 3f2ba84a06 feat(sts-viewer): add CombatTestScene and unit visuals
Implement a new combat test scene to visualize Slay the Spire-like
combat states. This includes:

- `CombatUnitContainer`: A Phaser container for displaying unit HP,
  name, buffs, and enemy intents.
- `CombatUnitSpawner`: A spawner to manage the lifecycle of combat
  units based on the combat state.
- `
2026-04-21 23:50:47 +08:00
hypercross 9637312b7c feat(sts-viewer): implement combat state and fix inventory removal
- Add `createCombatState` to initialize combat using inventory and run
  state
- Implement `runContext` to bridge inventory data with combat logic
- Update inventory to use `removeItem` instead of `removeItemFromGrid`
2026-04-21 23:28:47 +08:00
hypercross 82c026628a fix(sts-like-viewer): correct y-coordinate comparison in
InventoryItemContainer

Fix a bug where the y-coordinate of an item's offset was being
compared against the target's x-coordinate instead of its y-coordinate.
2026-04-21 22:17:00 +08:00
hypercross a92b889dfa feat(sts-like-viewer): batch inventory item movement
Wrap item removal and placement in a batch to prevent multiple
reactive updates when moving items between inventories.
2026-04-21 16:50:48 +08:00
hypercross c97c2c4150 feat(sts-viewer): support multiple inventory surfaces
Refactor `InventoryTestScene` to support multiple inventory signals
simultaneously. This introduces `InventorySurface` to manage
positioning and signal mapping for multiple grids, allowing for
testing item movement between different inventory areas.
2026-04-21 16:48:45 +08:00
hypercross 422ddde200 refactor: support multiple inventory surfaces
Introduce `InventorySurface` to allow items to be moved between
different inventory grids.

- Update `InventoryItemContainer` to use surface-specific cell sizes
  and coordinate transformations.
- Update `InventoryItemSpawner` to handle multiple surfaces.
- Refactor `moveItem` to support transferring items from one
  `InventorySignal` to another.
- Add `InventorySurfaceState` to manage surface-specific metadata.
- Remove reliance on global `GRID_CONFIG` in favor of surface data.
2026-04-21 16:39:10 +08:00
hypercross 093eadbefd refactor: encapsulate InventoryItemContainer internals
Make `updateHitArea` and `renderGraphics` private to prevent external
access to internal rendering logic. Move the preview rotation reset
to ensure it always executes after a drag operation.
2026-04-21 09:51:10 +08:00
hypercross eff62bc0ed fix(sts-like-viewer): fix item movement detection and removal
- Update `InventoryItemContainer` to correctly detect rotation changes
- Use `removeItemFromGrid` in `InventoryTestScene` for item removal
2026-04-21 00:16:50 +08:00
hypercross fe0621cedf feat(sts-like-viewer): animate inventory item rotation
Introduce a tween for the item's rotation and update the hit area
calculation to account for the preview rotation. The graphics are now
centered within the container to support these transformations.
2026-04-20 22:15:05 +08:00
hypercross 30e2d9ac36 refactor: improve inventory item interaction and state
- Decouple hit area calculation from the rendering effect in
  `InventoryItemContainer`.
- Implement a dedicated `hitArea` property to track cell rectangles.
- Update `setupInteractive` to use the container itself as the hit area
  with a custom callback.
- Move drag-and-drop logic into a dedicated `setupDnDEffect` method.
- Add `addPreviewRotation` to `InventoryItemState` for cleaner rotation
  updates.
- Normalize `previewRotation` to stay within 0-360 degrees.
2026-04-20 21:59:08 +08:00
hypercross c9f573ef86 feat(sts-viewer): add item rotation support in inventory
Introduces the ability to rotate inventory items using the Alt button
during drag-and-drop.

- Updates `InventoryItemContainer` to handle rotation via
  `previewRotation`
- Adds `newRotation` parameter to `onMoveItem` callback and `moveItem`
  command
- Updates `InventoryItemState` to manage rotation state and compute
  transformed shapes
- Implements rotation logic in `renderGraphics` using `transformShape`
2026-04-20 21:40:23 +08:00
hypercross cc796d1e11 feat(framework): support multi-button drag and drop
Adds support for tracking the specific mouse button used during
drag-and-drop operations. This includes a new `ALTBUTTON` event type
to handle cases where a different button is pressed while a drag is
already in progress, and disables the browser context menu by default
in the Phaser configuration to prevent interference.
2026-04-20 20:33:56 +08:00
hypercross fd347e7a62 refactor: use InventoryItemState in InventoryItemContainer
Replace local signal-based state management with the dedicated
`InventoryItemState` class to encapsulate item properties and
logic.
2026-04-20 19:50:25 +08:00
hypercross 19dfafeb30 refactor: implement cell-based hit area for inventory items
Update `InventoryItemContainer` to use a custom hit area callback
based on individual cell rectangles instead of a single bounding
box. This allows for more precise interaction with non-rectangular
item shapes.
2026-04-20 19:45:01 +08:00
hypercross b2862e34d9 fix: improve inventory item drag-and-drop behavior
- Use `snapBack` instead of immediate coordinate reset when a drag fails
- Adjust grid snapping calculation to use center-relative coordinates
- Validate item placement by simulating removal from the grid first
2026-04-20 19:22:55 +08:00
hypercross fd41db2a89 fix(sts-like-viewer): defer interactive setup until shape is available
Delay calling `setupInteractive` in `InventoryItemContainer` until
the item shape is actually rendered to ensure the hit area matches
the visual representation.
2026-04-20 18:49:56 +08:00
hypercross f03e6c5a7b refactor: move InventoryItemSpawner and update grid drawing
- Move `InventoryItemSpawner` to `@/gameobjects`
- Wrap grid drawing in `addEffect` in `InventoryTestScene` to ensure
  reactivity
- Fix return type in `onMoveItem` callback
2026-04-20 18:44:50 +08:00
hypercross 7039938a72 refactor: delegate signal effects to DisposableBag
Introduce `addEffect` to `DisposableBag` to encapsulate Preact
signal effect creation and disposal. Update `ReactiveScene` to use
this method, simplifying effect management and ensuring proper
cleanup.
2026-04-20 18:18:26 +08:00
hypercross 45844ea800 fix(sts-viewer): use local coordinates for inventory item container
Update `InventoryItemSpawner` to draw graphics and text relative to the
container's local coordinate system instead of world coordinates.
The container is then positioned at the first cell's world position.
This also fixes drag positioning by calculating movement relative to
the initial drag start point.
2026-04-20 17:20:30 +08:00
hypercross 29b516c371 feat(sts-viewer): implement drag-and-drop for inventory items
Adds interactive drag-and-drop functionality to the inventory spawner,
allowing users to move items within the grid.

- Implements `InventoryItemSpawnerCallbacks` to handle item movement
- Adds `moveItem` utility to update inventory state via signals
- Integrates `dragDropEventEffect` for item interaction
- Updates `InventoryTestScene` to demonstrate movement
- Adjusts text colors in `GRID_CONFIG` for better visibility
2026-04-20 17:06:46 +08:00
hypercross 5884e74d8d refactor: implement inventory item spawner and config
- Add cell and text styling constants to `GRID_CONFIG`
- Replace manual item drawing in `InventoryTestScene` with
  `InventoryItemSpawner`
- Update `InventoryTestScene` to use dynamic inventory dimensions for
  grid rendering
- Register `InventoryTestScene` in the main `App` component
2026-04-20 16:45:14 +08:00
hypercross b06876ccc0 feat(sts-like-viewer): add inventory test scene
Implement `InventoryTestScene` to demonstrate reactive inventory
management using signals. Includes a grid-based visualization of items
and controls to add or remove items dynamically.
2026-04-20 16:34:03 +08:00
29 changed files with 2129 additions and 69 deletions
+3 -2
View File
@@ -5,10 +5,11 @@ export type { IDisposable, DisposableItem } from "./utils";
// Drag & drop utilities
export { dragDropEventEffect, DragDropEventType } from "./utils";
export type { DragDropEvent, DragDropCallback } from "./utils";
export { hoverEffect } from "./utils";
// Data-driven object spawning
export { spawnEffect } from "./spawner";
export type { Spawner } from "./spawner";
export { spawnEffect, createSpawnUpdate } from "./spawner";
export type { Spawner, SpawnerCallback } from "./spawner";
// Scene base classes
export {
+12 -6
View File
@@ -1,17 +1,23 @@
import { ReactiveScene } from "./ReactiveScene";
import type { GameHost } from "boardgame-core";
import type { GameHost, GameModule } from "boardgame-core";
export interface GameHostSceneOptions<TState extends Record<string, unknown>> {
gameHost: GameHost<TState>;
export interface GameHostSceneOptions<
TState extends Record<string, unknown>,
TResult,
TModule extends GameModule<TState, TResult>,
> {
gameHost: GameHost<TState, TResult, TModule>;
[key: string]: unknown;
}
export abstract class GameHostScene<
TState extends Record<string, unknown>,
> extends ReactiveScene<GameHostSceneOptions<TState>> {
public get gameHost(): GameHost<TState> {
const gameHost = this.initData.gameHost as GameHost<TState>;
TResult,
TModule extends GameModule<TState, TResult>,
> extends ReactiveScene<GameHostSceneOptions<TState, TResult, TModule>> {
public get gameHost(): GameHost<TState, TResult, TModule> {
const gameHost = this.initData.gameHost;
if (!gameHost) {
throw new Error(
`GameHostScene (${this.scene.key}): gameHost 未提供。` +
@@ -1,4 +1,4 @@
import { effect, type ReadonlySignal } from "@preact/signals-core";
import { type ReadonlySignal } from "@preact/signals-core";
import { Scene } from "phaser";
import { DisposableBag, type IDisposable } from "../utils";
@@ -85,6 +85,6 @@ export abstract class ReactiveScene<TData = object>
/** 注册响应式监听(场景关闭时自动清理) */
public addEffect(fn: () => CleanupFn): void {
this.disposables.add(effect(fn));
this.disposables.addEffect(fn);
}
}
+25 -7
View File
@@ -4,9 +4,7 @@ import type Phaser from "phaser";
type GO = Phaser.GameObjects.GameObject;
export interface Spawner<TData, TObject extends GO = GO> {
/** 数据源迭代器 */
getData(): Iterable<TData>;
export interface SpawnerCallback<TData, TObject extends GO = GO> {
/** 获取数据的唯一键 */
getKey(t: TData): string;
/** 创建新对象 */
@@ -17,15 +15,33 @@ export interface Spawner<TData, TObject extends GO = GO> {
onUpdate(t: TData, obj: TObject): void;
}
export interface Spawner<
TData,
TObject extends GO = GO,
> extends SpawnerCallback<TData, TObject> {
/** 数据源迭代器 */
getData(): Iterable<TData>;
}
export function spawnEffect<TData, TObject extends GO = GO>(
spawner: Spawner<TData, TObject>,
): () => void {
const entries = new Map<string, { object: TObject; data: TData }>();
) {
const update = createSpawnUpdate(spawner);
return effect(() => {
update(spawner.getData());
});
}
export function createSpawnUpdate<TData, TObject extends GO = GO>(
spawner: SpawnerCallback<TData, TObject>,
) {
const entries = new Map<string, { object: TObject; data: TData }>();
function update(data: Iterable<TData>) {
const current = new Set<string>();
for (const t of spawner.getData()) {
for (const t of data) {
const key = spawner.getKey(t);
current.add(key);
@@ -48,5 +64,7 @@ export function spawnEffect<TData, TObject extends GO = GO>(
entries.delete(key);
}
}
});
}
return update;
}
+4 -2
View File
@@ -1,5 +1,5 @@
import { signal, useSignal, useSignalEffect } from "@preact/signals";
import Phaser, { AUTO } from "phaser";
import Phaser, { AUTO, Scene } from "phaser";
import { createContext } from "preact";
import { useContext, useEffect, useRef } from "preact/hooks";
@@ -37,6 +37,7 @@ export const defaultPhaserConfig: Phaser.Types.Core.GameConfig = {
parent: "phaser-container",
backgroundColor: "#f9fafb",
scene: [],
disableContextMenu: true,
};
export interface PhaserGameProps {
@@ -214,7 +215,8 @@ export function PhaserScene<TData = {}>(props: PhaserSceneProps<TData>) {
const game = ctx.game;
// 注册场景到 Phaser(但不启动)
const scene = "scene" in props.scene ? props.scene : new props.scene();
const scene =
props.scene instanceof Scene ? props.scene : new props.scene();
const sceneKey = props.sceneKey ?? scene.sys.settings.key;
if (!game.scene.getScene(sceneKey)) {
const initData = {
@@ -1,3 +1,5 @@
import { effect } from "@preact/signals-core";
export interface IDisposable {
dispose(): void;
}
@@ -8,6 +10,10 @@ export class DisposableBag implements IDisposable {
private _disposables = new Set<DisposableItem>();
private _isDisposed = false;
constructor(go?: Phaser.GameObjects.GameObject) {
if (go) go.on("shutdown", () => this.dispose());
}
get isDisposed(): boolean {
return this._isDisposed;
}
@@ -20,6 +26,10 @@ export class DisposableBag implements IDisposable {
this._disposables.add(item);
}
addEffect(fn: () => void) {
this.add(effect(fn));
}
dispose(): void {
if (this._isDisposed) return;
+31 -5
View File
@@ -2,6 +2,7 @@
type PointerRecord = {
id: number;
button: number;
x: number;
y: number;
};
@@ -10,6 +11,7 @@ export enum DragDropEventType {
DOWN,
UP,
MOVE,
ALTBUTTON,
}
export type DragDropEvent = {
@@ -29,9 +31,22 @@ export function dragDropEventEffect(
let down: PointerRecord | null = null;
function onPointerDown(pointer: Phaser.Input.Pointer) {
if (isDragging) return;
if (down !== null) {
if (pointer.button === down.button) return;
callback({
type: DragDropEventType.ALTBUTTON,
deltaX: pointer.x - down.x,
deltaY: pointer.y - down.y,
});
return;
}
isDragging = true;
down = { id: pointer.id, x: pointer.x, y: pointer.y };
down = {
id: pointer.id,
button: pointer.button,
x: pointer.x,
y: pointer.y,
};
const event: DragDropEvent = {
type: DragDropEventType.DOWN,
@@ -42,12 +57,23 @@ export function dragDropEventEffect(
}
function onPointerUp(pointer: Phaser.Input.Pointer) {
if (!isDragging || !down || pointer.id !== down.id) return;
if (
!isDragging ||
!down ||
pointer.id !== down.id ||
pointer.button !== down.button
)
return;
isDragging = false;
const deltaX = pointer.x - down.x;
const deltaY = pointer.y - down.y;
const event: DragDropEvent = { type: DragDropEventType.UP, deltaX, deltaY };
isDragging = false;
const event: DragDropEvent = {
type: DragDropEventType.UP,
deltaX,
deltaY,
};
callback(event);
down = null;
}
+28
View File
@@ -0,0 +1,28 @@
type HoverCallback = (hovering: boolean) => void;
export function hoverEffect(
gameObject: Phaser.GameObjects.GameObject,
callback: HoverCallback,
) {
let isHovering = false;
const onPointerOver = () => {
if (isHovering) return;
isHovering = true;
callback(true);
};
const onPointerOut = () => {
if (!isHovering) return;
isHovering = false;
callback(false);
};
gameObject.on("pointerover", onPointerOver);
gameObject.on("pointerout", onPointerOut);
const cleanup = () => {
gameObject.off("pointerover", onPointerOver);
gameObject.off("pointerout", onPointerOut);
gameObject.off("destroy", cleanup);
};
gameObject.once("destroy", cleanup);
return cleanup;
}
+1
View File
@@ -6,3 +6,4 @@ export {
type DragDropEvent,
type DragDropCallback,
} from "./dnd";
export * from "./hover";
+1
View File
@@ -19,6 +19,7 @@
"@preact/preset-vite": "^2.8.1",
"@preact/signals": "^2.9.0",
"@tailwindcss/vite": "^4.0.0",
"@types/node": "^25.6.0",
"tailwindcss": "^4.0.0",
"typescript": "^5.3.3",
"vite": "^5.1.0"
@@ -33,6 +33,29 @@ export const GRID_CONFIG = {
WIDGET_CELL_SIZE: 80,
/** Gap between grid cells (pixels) */
GRID_GAP: 2,
/** Empty cell background color */
CELL_EMPTY_COLOR: 0x222233,
/** Occupied cell background color */
CELL_OCCUPIED_COLOR: 0x334455,
/** Grid line color */
GRID_LINE_COLOR: 0x555577,
/** Title text style */
TITLE_STYLE: {
fontSize: "24px",
color: "#888",
fontStyle: "bold",
} as const,
/** Subtitle/hint text style */
SUBTITLE_STYLE: {
fontSize: "14px",
color: "#aaaaaa",
} as const,
/** Item name text style */
ITEM_NAME_STYLE: {
fontSize: "11px",
color: "#888",
fontStyle: "bold",
} as const,
} as const;
// ── Shape Viewer ────────────────────────────────────────────────────────────
@@ -133,6 +156,12 @@ export const NEGATIVE_EFFECTS = new Set([
"poison",
]);
export const CARD_CONFIG = {
WIDTH: 140,
HEIGHT: 200,
CORNER_RADIUS: 8,
} as const;
export const GAME_CONFIG: Phaser.Types.Core.GameConfig = {
width: 1920,
height: 1080,
@@ -0,0 +1,152 @@
import Phaser from "phaser";
export type BuffData = {
id: string;
stacks: number;
emoji: string;
isPositive: boolean;
description?: string;
};
const ICON_SIZE = 28;
const ICON_COLOR_POSITIVE = 0x44aa44;
const ICON_COLOR_NEGATIVE = 0xaa4444;
const TOOLTIP_WIDTH = 200;
const TOOLTIP_PADDING = 8;
export class Buff extends Phaser.GameObjects.Container {
private bg!: Phaser.GameObjects.Rectangle;
private label!: Phaser.GameObjects.Text;
private tooltipContainer!: Phaser.GameObjects.Container;
private tooltipBg!: Phaser.GameObjects.Rectangle;
private tooltipText!: Phaser.GameObjects.Text;
private currentData!: BuffData;
constructor(scene: Phaser.Scene, x: number, y: number, data: BuffData) {
super(scene, x, y);
scene.add.existing(this);
this.currentData = data;
this.createVisuals();
this.createTooltip();
this.setupInteraction();
this.updateFromData(data);
}
private createVisuals(): void {
const color = this.currentData.isPositive
? ICON_COLOR_POSITIVE
: ICON_COLOR_NEGATIVE;
this.bg = this.scene.add
.rectangle(0, 0, ICON_SIZE, ICON_SIZE, color)
.setStrokeStyle(1, 0xffffff);
this.label = this.scene.add
.text(0, 0, "", {
fontSize: "12px",
color: "#ffffff",
fontStyle: "bold",
})
.setOrigin(0.5);
this.add([this.bg, this.label]);
}
private createTooltip(): void {
this.tooltipContainer = this.scene.add.container(0, 0).setVisible(false);
this.tooltipBg = this.scene.add
.rectangle(0, 0, 0, 0, 0x000000, 0.9)
.setStrokeStyle(1, 0xffffff);
this.tooltipText = this.scene.add
.text(0, 0, "", {
fontSize: "12px",
color: "#ffffff",
align: "center",
wordWrap: { width: TOOLTIP_WIDTH - TOOLTIP_PADDING * 2 },
})
.setOrigin(0.5);
this.tooltipContainer.add([this.tooltipBg, this.tooltipText]);
this.tooltipContainer.setDepth(1000);
}
private setupInteraction(): void {
this.setInteractive(
new Phaser.Geom.Rectangle(
-ICON_SIZE / 2,
-ICON_SIZE / 2,
ICON_SIZE,
ICON_SIZE,
),
Phaser.Geom.Rectangle.Contains,
);
this.on("pointerover", this.onPointerOver, this);
this.on("pointerout", this.onPointerOut, this);
}
private onPointerOver(): void {
const desc = this.currentData.description ?? "";
const content = desc;
this.tooltipText.setText(content);
const bounds = this.tooltipText.getBounds();
const width = Math.min(bounds.width + TOOLTIP_PADDING * 2, TOOLTIP_WIDTH);
const height = bounds.height + TOOLTIP_PADDING * 2;
this.tooltipBg.setDisplaySize(width, height);
const worldPos = this.getBounds();
this.tooltipContainer.setPosition(
worldPos.x + worldPos.width / 2,
worldPos.y - height / 2 - 4,
);
this.tooltipContainer.setDepth(1000);
this.scene.children.bringToTop(this.tooltipContainer);
this.tooltipContainer.setVisible(true);
}
private onPointerOut(): void {
this.tooltipContainer.setVisible(false);
}
updateFromData(data: BuffData): void {
this.currentData = data;
this.label.setText(`${data.emoji}${data.stacks}`);
const color = data.isPositive ? ICON_COLOR_POSITIVE : ICON_COLOR_NEGATIVE;
this.bg.setFillStyle(color);
}
destroy(fromScene?: boolean): void {
this.off("pointerover", this.onPointerOver, this);
this.off("pointerout", this.onPointerOut, this);
this.tooltipContainer.destroy(fromScene);
super.destroy(fromScene);
}
playSpawnTween() {
this.setScale(0);
this.scene.tweens.add({
targets: this,
scale: 1,
duration: 200,
ease: "Back.Out",
});
}
playDespawnTween() {
this.scene.tweens.add({
targets: this,
scale: 0,
duration: 200,
ease: "Back.In",
onComplete: () => this.destroy(),
});
}
}
@@ -0,0 +1,30 @@
import { GameHostScene } from "boardgame-phaser";
import { BuffData, Buff } from "./Buff";
import { SpawnerCallback } from "boardgame-phaser";
import { CombatState } from "boardgame-core/samples/slay-the-spire-like";
export type BuffDataWithIndex = BuffData & { x: number };
export class BuffSpawner implements SpawnerCallback<BuffDataWithIndex, Buff> {
constructor(
public scene: GameHostScene<CombatState>,
public buffContainer: Phaser.GameObjects.Container,
) {}
getKey(t: BuffDataWithIndex) {
return t.id;
}
onSpawn(t: BuffDataWithIndex) {
const buff = new Buff(this.scene, t.x, 0, t);
this.buffContainer.add(buff);
buff.playSpawnTween();
this.scene.addInterruption(new Promise((r) => setTimeout(r, 50)));
return buff;
}
onDespawn(obj: Buff) {
this.scene.addInterruption(new Promise((r) => setTimeout(r, 50)));
obj.playDespawnTween();
}
onUpdate(t: BuffDataWithIndex, obj: Buff) {
obj.setPosition(t.x, 0);
obj.updateFromData(t);
}
}
@@ -0,0 +1,213 @@
import Phaser, { Tweens } from "phaser";
import type { GameCard } from "boardgame-core/samples/slay-the-spire-like";
import { CARD_CONFIG } from "@/config";
import { hoverEffect } from "boardgame-phaser";
export interface CardContainerOptions {
card: GameCard;
onClick?: (cardId: string) => void;
playable?: boolean;
}
const CARD_WIDTH = CARD_CONFIG.WIDTH;
const CARD_HEIGHT = CARD_CONFIG.HEIGHT;
const CORNER_RADIUS = CARD_CONFIG.CORNER_RADIUS;
export class CardContainer extends Phaser.GameObjects.Container {
private bg!: Phaser.GameObjects.Rectangle;
private nameText!: Phaser.GameObjects.Text;
private costBg!: Phaser.GameObjects.Container;
private costText!: Phaser.GameObjects.Text;
private descText!: Phaser.GameObjects.Text;
private highlight!: Phaser.GameObjects.Rectangle | null;
private cardId: string;
private _selected = false;
constructor(
scene: Phaser.Scene,
x: number,
y: number,
options: CardContainerOptions,
) {
super(scene, x, y);
scene.add.existing(this);
this.cardId = options.card.id;
this.createVisuals(options);
this.setupInteractive(options);
}
private createVisuals(options: CardContainerOptions): void {
const cardData = options.card.cardData;
const isPlayable = options.playable ?? true;
// Background
const bgColor = isPlayable ? 0x2a2a3a : 0x1a1a24;
this.bg = this.scene.add
.rectangle(0, 0, CARD_WIDTH, CARD_HEIGHT, bgColor)
.setStrokeStyle(2, isPlayable ? 0x555577 : 0x333344);
this.add(this.bg);
// Name
this.nameText = this.scene.add
.text(0, -CARD_HEIGHT / 2 + 24, cardData.name, {
fontSize: "13px",
color: isPlayable ? "#ffffff" : "#666666",
fontStyle: "bold",
})
.setOrigin(0.5);
this.add(this.nameText);
// Cost badge (top-right)
this.costBg = this.scene.add.container(
CARD_WIDTH / 2 - 18,
-CARD_HEIGHT / 2 + 18,
);
const costCircle = this.scene.add.circle(0, 0, 14, 0x3b82f6);
this.costText = this.scene.add
.text(0, 0, `${cardData.costCount}`, {
fontSize: "14px",
color: "#ffffff",
fontStyle: "bold",
})
.setOrigin(0.5);
this.costBg.add([costCircle, this.costText]);
this.add(this.costBg);
// Description
this.descText = this.scene.add
.text(0, 16, cardData.desc, {
fontSize: "10px",
color: isPlayable ? "#aaaaaa" : "#444444",
align: "center",
wordWrap: { width: CARD_WIDTH - 16 },
})
.setOrigin(0.5);
this.add(this.descText);
// Target indicator
const targetLabel = (() => {
switch (cardData.targetType) {
case "enemy":
return "⚔️ Enemy";
case "enemies":
return "⚔️ Enemies";
case "player":
return "🛡️ Player";
default:
return "❓ Unknown";
}
})();
const targetText = this.scene.add
.text(0, CARD_HEIGHT / 2 - 20, targetLabel, {
fontSize: "10px",
color: isPlayable ? "#8888cc" : "#444466",
})
.setOrigin(0.5);
this.add(targetText);
}
private setupInteractive(options: CardContainerOptions): void {
const hitArea = new Phaser.Geom.Rectangle(
-CARD_WIDTH / 2,
-CARD_HEIGHT / 2,
CARD_WIDTH,
CARD_HEIGHT,
);
this.setInteractive(hitArea, Phaser.Geom.Rectangle.Contains);
if (this.input) {
this.input.cursor = options.playable ? "pointer" : "not-allowed";
}
hoverEffect(this, (hovering) => {
if (!options.playable) return;
this.playHoverTween(hovering);
});
this.on("pointerdown", () => {
if (options.playable && options.onClick) {
options.onClick(this.cardId);
}
});
}
setSelected(selected: boolean): void {
this._selected = selected;
if (selected) {
if (!this.highlight) {
this.highlight = this.scene.add
.rectangle(0, 0, CARD_WIDTH + 10, CARD_HEIGHT + 10, 0x000000, 0)
.setStrokeStyle(4, 0xfbbf24)
.setDepth(-1);
this.addAt(this.highlight, 0);
}
this.highlight.setAlpha(1);
this.scene.tweens.add({
targets: this,
scale: 1.05,
duration: 100,
ease: "Power2",
});
} else {
if (this.highlight) {
this.highlight.setAlpha(0);
}
this.scene.tweens.add({
targets: this,
scale: 1,
duration: 100,
ease: "Power2",
});
}
}
get selected(): boolean {
return this._selected;
}
playSpawnTween(delay = 0) {
this.setAlpha(0);
this.setScale(0.5);
return this.scene.tweens.add({
targets: this,
alpha: 1,
scale: 1,
duration: 300,
delay,
ease: "Back.easeOut",
});
}
playDespawnTween(onComplete?: () => void) {
return this.scene.tweens.add({
targets: this,
alpha: 0,
scale: 0.5,
y: this.y - 50,
duration: 200,
ease: "Back.easeIn",
onComplete: () => {
if (onComplete) onComplete();
},
});
}
private playHoverTween(isHovering: boolean) {
this.scene.tweens.add({
targets: this,
y: isHovering ? this.y - 10 : this.y + 10,
scale: isHovering ? 1.08 : 1,
duration: 150,
ease: "Power2",
});
this.bg.setStrokeStyle(
isHovering ? 3 : 2,
isHovering ? 0x88aaff : 0x555577,
);
}
destroy(fromScene?: boolean): void {
this.highlight = null;
super.destroy(fromScene);
}
}
@@ -0,0 +1,115 @@
import { spawnEffect, type Spawner } from "boardgame-phaser";
import type {
CombatState,
GameCard,
} from "boardgame-core/samples/slay-the-spire-like";
import { CardContainer } from "./CardContainer";
import { GameHostScene } from "boardgame-phaser";
export interface CardSpawnData {
cardId: string;
index: number;
total: number;
}
const HAND_Y = 140;
const CARD_SPACING = 160;
const HAND_MARGIN = 100;
export class CardSpawner implements Spawner<CardSpawnData, CardContainer> {
constructor(
private scene: GameHostScene<CombatState>,
private getState: () => CombatState,
private onCardClick: (cardId: string) => void,
) {}
*getData(): Iterable<CardSpawnData> {
const state = this.getState();
const handIds = state.player.deck.regions.hand.childIds;
const total = handIds.length;
for (let i = 0; i < total; i++) {
yield { cardId: handIds[i], index: i, total };
}
}
getKey(data: CardSpawnData): string {
return data.cardId;
}
onSpawn(data: CardSpawnData): CardContainer {
const state = this.getState();
const card = state.player.deck.cards[data.cardId];
const { x, y } = this.getCardPosition(data.index, data.total);
const container = new CardContainer(this.scene, x, y, {
card: card ?? this.createFallbackCard(data.cardId),
onClick: this.onCardClick,
playable: true,
});
container.playSpawnTween(data.index * 40);
this.scene.addInterruption(new Promise((r) => setTimeout(r, 40)));
return container;
}
onUpdate(data: CardSpawnData, obj: CardContainer): void {
const { x, y } = this.getCardPosition(data.index, data.total);
if (obj.x !== x || obj.y !== y) {
this.scene.tweens.add({
targets: obj,
x,
y,
duration: 250,
ease: "Power2",
});
}
}
onDespawn(obj: CardContainer, data: CardSpawnData): void {
obj.playDespawnTween(() => obj.destroy());
this.scene.addInterruption(new Promise((r) => setTimeout(r, 40)));
}
private getCardPosition(
index: number,
total: number,
): { x: number; y: number } {
const { width, height } = this.scene.scale;
const spacing = Math.min(
CARD_SPACING,
(width - HAND_MARGIN * 2) / Math.max(1, total),
);
const startX = width / 2 - ((total - 1) * spacing) / 2;
return {
x: startX + index * spacing,
y: height - HAND_Y,
};
}
private createFallbackCard(id: string): GameCard {
return {
id,
regionId: "",
position: [],
cardData: {
id,
name: "Unknown",
desc: "Card data missing",
type: "item",
costType: "none",
costCount: 0,
targetType: "player",
effects: [],
},
itemId: "",
};
}
}
export function createCardSpawner(
scene: GameHostScene<CombatState>,
getState: () => CombatState,
onCardClick: (cardId: string) => void,
) {
return spawnEffect(new CardSpawner(scene, getState, onCardClick));
}
@@ -0,0 +1,243 @@
import Phaser from "phaser";
import type {
CombatEntity,
CombatState,
EffectTable,
EnemyEntity,
} from "boardgame-core/samples/slay-the-spire-like";
import { BuffData } from "./Buff";
import { createSpawnUpdate } from "boardgame-phaser";
import { BuffDataWithIndex, BuffSpawner } from "./BuffSpawner";
import { GameHostScene } from "boardgame-phaser";
export type CombatUnitData = {
key: string;
entity: CombatEntity;
name: string;
isPlayer: boolean;
};
const CONTAINER_WIDTH = 200;
const CONTAINER_HEIGHT = 260;
const HP_BAR_WIDTH = 160;
const HP_BAR_HEIGHT = 16;
const BUFF_ICON_SIZE = 28;
const BUFF_ICON_GAP = 6;
export class CombatUnitContainer extends Phaser.GameObjects.Container {
private bg!: Phaser.GameObjects.Rectangle;
private nameText!: Phaser.GameObjects.Text;
private hpBarBg!: Phaser.GameObjects.Rectangle;
private hpBarFill!: Phaser.GameObjects.Rectangle;
private hpText!: Phaser.GameObjects.Text;
private buffContainer!: Phaser.GameObjects.Container;
private intentText!: Phaser.GameObjects.Text | null;
private hostScene: GameHostScene<CombatState>;
private updateBuffs!: (buffs: Iterable<BuffData & { x: number }>) => void;
private currentEntity!: CombatEntity;
private currentName: string;
private currentIsPlayer: boolean;
constructor(
scene: GameHostScene<CombatState>,
x: number,
y: number,
data: CombatUnitData,
) {
super(scene, x, y);
scene.add.existing(this);
this.hostScene = scene;
this.currentEntity = data.entity;
this.currentName = data.name;
this.currentIsPlayer = data.isPlayer;
this.createVisuals();
this.updateFromData(data);
}
private createVisuals(): void {
const bgColor = this.currentIsPlayer ? 0x224466 : 0x662222;
const borderColor = this.currentIsPlayer ? 0x44aaff : 0xff4444;
this.bg = this.scene.add
.rectangle(0, 0, CONTAINER_WIDTH, CONTAINER_HEIGHT, bgColor)
.setStrokeStyle(3, borderColor);
this.nameText = this.scene.add
.text(0, -CONTAINER_HEIGHT / 2 + 24, this.currentName, {
fontSize: "18px",
color: "#ffffff",
fontStyle: "bold",
})
.setOrigin(0.5);
this.hpBarBg = this.scene.add.rectangle(
0,
-CONTAINER_HEIGHT / 2 + 60,
HP_BAR_WIDTH,
HP_BAR_HEIGHT,
0x333333,
);
this.hpBarFill = this.scene.add
.rectangle(
-HP_BAR_WIDTH / 2,
-CONTAINER_HEIGHT / 2 + 60,
HP_BAR_WIDTH,
HP_BAR_HEIGHT,
0x22c55e,
)
.setOrigin(0, 0.5);
this.hpText = this.scene.add
.text(0, -CONTAINER_HEIGHT / 2 + 60, "", {
fontSize: "12px",
color: "#ffffff",
fontStyle: "bold",
})
.setOrigin(0.5);
this.buffContainer = this.scene.add.container(0, CONTAINER_HEIGHT / 2 - 40);
this.updateBuffs = createSpawnUpdate(
new BuffSpawner(this.hostScene, this.buffContainer),
);
if (!this.currentIsPlayer) {
this.intentText = this.scene.add
.text(0, -CONTAINER_HEIGHT / 2 + 86, "", {
fontSize: "12px",
color: "#ffcc88",
})
.setOrigin(0.5);
} else {
this.intentText = null;
}
this.add([
this.bg,
this.nameText,
this.hpBarBg,
this.hpBarFill,
this.hpText,
this.buffContainer,
...(this.intentText ? [this.intentText] : []),
]);
}
updateFromData(data: CombatUnitData): void {
this.currentEntity = data.entity;
this.currentName = data.name;
this.nameText.setText(this.currentName);
const hpPercent =
this.currentEntity.maxHp > 0
? this.currentEntity.hp / this.currentEntity.maxHp
: 0;
const fillWidth = Math.max(0, HP_BAR_WIDTH * hpPercent);
this.hpBarFill.setDisplaySize(fillWidth, HP_BAR_HEIGHT);
const hpColor =
hpPercent > 0.5 ? 0x22c55e : hpPercent > 0.25 ? 0xf59e0b : 0xef4444;
this.hpBarFill.setFillStyle(hpColor);
this.hpText.setText(
`${this.currentEntity.hp} / ${this.currentEntity.maxHp} HP`,
);
this.updateBuffs(this.getBuffEntries());
if (!this.currentIsPlayer && this.intentText) {
const enemyEntity = data.entity as EnemyEntity;
const intent = enemyEntity.currentIntent;
const intentName = intent?.id ?? "unknown";
this.intentText.setText(`Intent: ${intentName}`);
}
}
private *getBuffEntries() {
const entries = Object.values(this.currentEntity.effects);
const totalWidth =
entries.length * BUFF_ICON_SIZE + (entries.length - 1) * BUFF_ICON_GAP;
const startX = -totalWidth / 2 + BUFF_ICON_SIZE / 2;
for (let i = 0; i < entries.length; i++) {
const buff = entries[i];
yield {
...buff.data,
stacks: buff.stacks,
isPositive: true,
x: startX + i * BUFF_ICON_SIZE,
} as BuffDataWithIndex;
}
}
playSpawnEffect(): void {
this.setScale(0);
this.setAlpha(0);
this.scene.tweens.add({
targets: this,
scale: 1,
alpha: 1,
duration: 400,
ease: "Back.easeOut",
});
}
playDamageEffect(): void {
const flash = this.scene.add
.rectangle(
this.x,
this.y,
CONTAINER_WIDTH,
CONTAINER_HEIGHT,
0xff0000,
0.4,
)
.setDepth(200);
this.scene.tweens.add({
targets: this,
x: this.x + 8,
duration: 60,
yoyo: true,
repeat: 3,
onComplete: () => {
this.scene.tweens.add({
targets: flash,
alpha: 0,
duration: 200,
onComplete: () => flash.destroy(),
});
},
});
}
playHealEffect(): void {
const healText = this.scene.add
.text(this.x, this.y - 40, "+HP", {
fontSize: "20px",
color: "#22c55e",
fontStyle: "bold",
})
.setOrigin(0.5)
.setDepth(200);
this.scene.tweens.add({
targets: healText,
y: this.y - 80,
alpha: 0,
duration: 800,
ease: "Power2",
onComplete: () => healText.destroy(),
});
}
destroy(fromScene?: boolean): void {
this.buffContainer.removeAll(true);
super.destroy(fromScene);
}
}
@@ -0,0 +1,81 @@
import type { Spawner } from "boardgame-phaser";
import { spawnEffect } from "boardgame-phaser";
import type { CombatState } from "boardgame-core/samples/slay-the-spire-like";
import {
CombatUnitContainer,
type CombatUnitData,
} from "./CombatUnitContainer";
import { GameHostScene } from "boardgame-phaser";
export class CombatUnitSpawner implements Spawner<
CombatUnitData,
CombatUnitContainer
> {
constructor(private scene: GameHostScene<CombatState>) {}
*getData(): Iterable<CombatUnitData> {
const combat = this.getCombatState();
if (!combat) return;
yield {
key: "player",
entity: combat.player,
name: "Player",
isPlayer: true,
};
for (let i = 0; i < combat.enemies.length; i++) {
const enemy = combat.enemies[i];
yield {
key: `enemy-${i}`,
entity: enemy,
name: enemy.enemy.name,
isPlayer: false,
};
}
}
getKey(t: CombatUnitData): string {
return t.key;
}
onSpawn(t: CombatUnitData): CombatUnitContainer | null {
const { width, height } = this.scene.scale;
const combat = this.getCombatState();
if (!combat) return null;
const totalUnits = 1 + combat.enemies.length;
const spacing = 220;
const totalWidth = (totalUnits - 1) * spacing;
const startX = width / 2 - totalWidth / 2;
let x = startX;
if (t.key.startsWith("enemy-")) {
const index = parseInt(t.key.replace("enemy-", ""), 10);
x = startX + (index + 1) * spacing;
}
const y = height / 2;
const container = new CombatUnitContainer(this.scene, x, y, t);
container.playSpawnEffect();
return container;
}
onUpdate(t: CombatUnitData, obj: CombatUnitContainer): void {
obj.updateFromData(t);
}
onDespawn(obj: CombatUnitContainer): void {
obj.destroy();
}
private getCombatState(): CombatState | null {
const registry = this.scene.registry;
return (registry.get("combatState") as CombatState | undefined) ?? null;
}
}
export function createCombatUnitSpawner(scene: GameHostScene<CombatState>) {
return spawnEffect(new CombatUnitSpawner(scene));
}
@@ -0,0 +1,233 @@
import Phaser from "phaser";
import { dragDropEventEffect, DragDropEventType } from "boardgame-phaser";
import { GRID_CONFIG } from "@/config";
import {
IDENTITY_TRANSFORM,
ParsedShape,
Point2D,
Transform2D,
transformShape,
type GameItem,
} from "boardgame-core/samples/slay-the-spire-like";
import { DisposableBag } from "../../../framework/dist";
import { InventoryItemState } from "@/state/InventoryItemState";
import { moveItem } from "@/state/inventory";
import {
InventorySurface,
InventorySurfaceState,
inventoryToScene,
sceneToInventory,
} from "@/state/inventorySurfaceState";
export class InventoryItemContainer extends Phaser.GameObjects.Container {
private itemState: InventoryItemState;
private surfaceState: InventorySurfaceState;
private surfaces: Iterable<InventorySurface>;
private hitArea: Point2D[] = [];
constructor(
scene: Phaser.Scene,
item: GameItem,
surface: InventorySurface,
surfaces: Iterable<InventorySurface>,
) {
super(scene, surface.gridOffsetX, surface.gridOffsetY);
scene.add.existing(this);
const cellSize = surface.cellSize;
const graphics = this.scene.add.graphics();
graphics.setPosition(cellSize / 2, cellSize / 2);
const label = this.scene.add.text(
cellSize / 2,
cellSize / 2,
"",
GRID_CONFIG.ITEM_NAME_STYLE,
);
this.add([graphics, label]);
this.setupInteractive();
this.itemState = new InventoryItemState(item);
this.surfaceState = new InventorySurfaceState(surface);
this.surfaces = surfaces;
const disposables = new DisposableBag(this);
disposables.addEffect(() => {
label.setText(this.itemState.name.value);
});
disposables.add(this.setupDnDEffect());
disposables.addEffect(() => {
graphics.clear();
this.renderGraphics(
graphics,
this.surfaceState.cellSize,
this.itemState.shape.value,
this.itemState.color.value,
);
});
disposables.addEffect(() => {
this.scene.tweens.add({
targets: graphics,
rotation: -(this.itemState.previewRotation.value * Math.PI) / 180,
duration: 150,
ease: "Power2",
});
this.hitArea = this.updateHitArea(this.itemState.previewRotation.value);
});
disposables.addEffect(() => {
this.snapBack(this.itemState.transform.value);
this.itemState.setPreviewRotation(0);
});
}
setSurfaceItem(surface: InventorySurface, item: GameItem): void {
this.surfaceState.setSurface(surface);
this.itemState.setItem(item);
}
private updateHitArea(value: number): Point2D[] {
const shape = this.itemState.shape.value;
if (!shape) return [];
const rotation = value;
const cells = transformShape(shape, {
rotation,
offset: { x: 0, y: 0 },
flipX: false,
flipY: false,
});
const cellSize = this.surfaceState.cellSize;
return cells.map((cell) => ({
x: (cell.x - cells[0].x) * cellSize,
y: (cell.y - cells[0].y) * cellSize,
}));
}
private renderGraphics(
graphics: Phaser.GameObjects.Graphics,
cellSize: number,
shape: ParsedShape,
itemColor: number,
) {
const cells = transformShape(shape, IDENTITY_TRANSFORM);
for (const cell of cells) {
const localX = (cell.x - cells[0].x) * cellSize;
const localY = (cell.y - cells[0].y) * cellSize;
graphics.fillStyle(itemColor);
graphics.fillRect(
localX + 2 - cellSize / 2,
localY + 2 - cellSize / 2,
cellSize - 4,
cellSize - 4,
);
}
}
private setupInteractive() {
this.setScrollFactor(0);
this.setInteractive({
hitArea: this,
hitAreaCallback: (
hitArea: InventoryItemContainer,
x: number,
y: number,
) =>
hitArea.hitArea.some(
(cell) =>
x >= cell.x &&
x < cell.x + this.surfaceState.cellSize &&
y >= cell.y &&
y < cell.y + this.surfaceState.cellSize,
),
useHandCursor: true,
} as Phaser.Types.Input.InputConfiguration);
}
private setupDnDEffect() {
let startX = 0;
let startY = 0;
return dragDropEventEffect(this, (event) => {
if (event.type === DragDropEventType.DOWN) {
startX = this.x;
startY = this.y;
this.setAlpha(0.7);
} else if (event.type === DragDropEventType.MOVE) {
this.x = startX + event.deltaX;
this.y = startY + event.deltaY;
} else if (event.type === DragDropEventType.ALTBUTTON) {
this.itemState.addPreviewRotation(90);
} else if (event.type === DragDropEventType.UP) {
const finalRotation = this.itemState.previewRotation.peek();
const finalX = this.x;
const finalY = this.y;
if (!this.handleDragEnd(finalX, finalY, finalRotation)) {
const t = this.itemState.transform.peek();
t && this.snapBack(t);
}
this.setAlpha(1);
this.itemState.setPreviewRotation(0);
startX = startY = 0;
}
});
}
private handleDragEnd(
finalX: number,
finalY: number,
finalRotation: number,
): boolean {
const item = this.itemState.item;
if (!item) return false;
const target = this.findDropSurface(finalX, finalY);
if (!target) return false;
if (
this.surfaceState.surface === target.surface &&
item.transform.offset.x === target.x &&
item.transform.offset.y === target.y &&
item.transform.rotation === finalRotation
)
return false;
return moveItem(
this.surfaceState.invSignal,
target.surface.invSignal,
item.id,
target.x,
target.y,
finalRotation,
);
}
private findDropSurface(x: number, y: number) {
for (const surface of this.surfaces) {
const target = sceneToInventory(surface, x, y);
if (target)
return {
surface,
...target,
};
}
return null;
}
private snapBack(transform: Transform2D): void {
const { x, y } = transform.offset;
const target = inventoryToScene(this.surfaceState, x, y);
this.scene.tweens.add({
targets: this,
...target,
duration: 150,
ease: "Power2",
});
}
}
@@ -0,0 +1,64 @@
import Phaser from "phaser";
import type { Spawner } from "boardgame-phaser";
import type { GameItem } from "boardgame-core/samples/slay-the-spire-like";
import { spawnEffect } from "boardgame-phaser";
import { InventoryItemContainer } from "./InventoryItemContainer";
import { InventorySurface } from "@/state/inventorySurfaceState";
export class InventoryItemSpawner implements Spawner<
[InventorySurface, GameItem],
InventoryItemContainer
> {
constructor(
private scene: Phaser.Scene,
private surfaces: Iterable<InventorySurface>,
) {}
*getData(): Iterable<[InventorySurface, GameItem]> {
for (const surface of this.surfaces) {
const inv = surface.invSignal.value;
for (const item of inv.items.values()) {
yield [surface, item];
}
}
}
getKey(entry: [InventorySurface, GameItem]): string {
return entry[1].id;
}
onSpawn(entry: [InventorySurface, GameItem]): InventoryItemContainer | null {
const [surface, item] = entry;
const container = new InventoryItemContainer(
this.scene,
item,
surface,
this.surfaces,
);
container.setSurfaceItem(surface, item);
return container;
}
onUpdate(
entry: [InventorySurface, GameItem],
container: InventoryItemContainer,
): void {
const [surface, item] = entry;
container.setSurfaceItem(surface, item);
}
onDespawn(container: InventoryItemContainer): void {
// TODO: add tween
container.destroy();
}
}
export function createInventoryItemSpawner(
scene: Phaser.Scene,
surfaces: Iterable<InventorySurface>,
) {
return spawnEffect(new InventoryItemSpawner(scene, surfaces));
}
@@ -0,0 +1,286 @@
import Phaser from "phaser";
import { GameHostScene } from "boardgame-phaser";
import { spawnEffect, type Spawner } from "boardgame-phaser";
import {
CombatResult,
type CombatState,
prompts,
} from "boardgame-core/samples/slay-the-spire-like";
import { createButton } from "@/utils/createButton";
import { SceneKey } from "./types";
import {
CombatUnitContainer,
type CombatUnitData,
} from "@/gameobjects/CombatUnitContainer";
import { CardSpawner } from "@/gameobjects/CardSpawner";
import { CombatModule } from "@/state/combatState";
const CARD_SPACING = 160;
const HAND_MARGIN = 100;
const HAND_Y = 140;
export class CombatTestScene extends GameHostScene<
CombatState,
CombatResult | null,
CombatModule
> {
private selectedCardId: string | null = null;
private isTargeting = false;
private targetingText!: Phaser.GameObjects.Text;
private selectionRect!: Phaser.GameObjects.Rectangle;
constructor() {
super("CombatTestScene");
}
create(): void {
super.create();
const { width, height } = this.scale;
// Title
this.add
.text(width / 2, 30, "Combat Test — Card Play", {
fontSize: "24px",
color: "#ffffff",
fontStyle: "bold",
})
.setOrigin(0.5);
// Info text (reactive)
const infoText = this.add
.text(width / 2, 60, "", {
fontSize: "14px",
color: "#aaaaaa",
})
.setOrigin(0.5);
this.addEffect(() => {
const s = this.state;
infoText.setText(
`Turn ${s.turnNumber} | Phase: ${s.phase} | Energy: ${s.player.energy}/${s.player.maxEnergy}`,
);
});
// Targeting indicator
this.targetingText = this.add
.text(width / 2, height - 220, "", {
fontSize: "18px",
color: "#fbbf24",
fontStyle: "bold",
})
.setOrigin(0.5)
.setAlpha(0);
// Selection rectangle overlay for selected card
this.selectionRect = this.add
.rectangle(0, 0, 150, 210, 0x000000, 0)
.setStrokeStyle(4, 0xfbbf24)
.setAlpha(0)
.setDepth(50);
// Unit spawner (player + enemies)
this.disposables.add(spawnEffect(new UnitSpawner(this)));
// Card spawner (hand)
this.disposables.add(
spawnEffect(
new CardSpawner(
this,
() => this.state,
(cardId) => this.onCardClick(cardId),
),
),
);
// Watch hand changes to clear stale selection
this.addEffect(() => {
const handIds = this.state.player.deck.regions.hand.childIds;
if (this.selectedCardId && !handIds.includes(this.selectedCardId)) {
this.clearTargeting();
} else {
this.updateSelectionRect();
}
});
// Controls
createButton({
scene: this,
label: "返回菜单",
x: 100,
y: 40,
onClick: async () => {
await this.sceneController.launch(SceneKey.IndexScene);
},
});
createButton({
scene: this,
label: "End Turn",
x: width - 100,
y: 40,
onClick: () => {
this.tryPlayCard("end-turn");
},
});
// Start the game loop
this.gameHost.start();
this.gameHost.gameModule.triggers.onEffectApplied.use(async (ctx, next) => {
const { effect, entityId, stacks, targetId, cardId } = ctx;
console.log(
`${effect.name} x${stacks} ${entityId}/${cardId} :${targetId}`,
);
await next();
});
}
private onCardClick(cardId: string): void {
const state = this.state;
const card = state.player.deck.cards[cardId];
if (!card) return;
const targetType = card.cardData.targetType;
if (targetType === "enemy") {
this.selectedCardId = cardId;
this.isTargeting = true;
this.targetingText.setText("Select a target!");
this.targetingText.setAlpha(1);
this.updateSelectionRect();
} else {
this.tryPlayCard(cardId);
}
}
public onEnemyClick(enemyId: string): void {
if (!this.isTargeting || !this.selectedCardId) return;
this.tryPlayCard(this.selectedCardId, enemyId);
}
public getIsTargeting(): boolean {
return this.isTargeting;
}
private tryPlayCard(cardId: string, targetId?: string): void {
const error = this.gameHost.prompts.tryCommit(
prompts.mainAction,
"global",
cardId,
targetId,
);
if (!error.ok) {
console.warn("Play failed:", error.reason);
}
this.clearTargeting();
}
private clearTargeting(): void {
this.selectedCardId = null;
this.isTargeting = false;
this.targetingText.setAlpha(0);
this.selectionRect.setAlpha(0);
}
private updateSelectionRect(): void {
if (!this.selectedCardId) {
this.selectionRect.setAlpha(0);
return;
}
const state = this.state;
const handIds = state.player.deck.regions.hand.childIds;
const index = handIds.indexOf(this.selectedCardId);
if (index === -1) {
this.selectionRect.setAlpha(0);
return;
}
const { width, height } = this.scale;
const total = handIds.length;
const spacing = Math.min(
CARD_SPACING,
(width - HAND_MARGIN * 2) / Math.max(1, total),
);
const startX = width / 2 - ((total - 1) * spacing) / 2;
const x = startX + index * spacing;
const y = height - HAND_Y;
this.selectionRect.setPosition(x, y);
this.selectionRect.setAlpha(1);
}
}
class UnitSpawner implements Spawner<CombatUnitData, CombatUnitContainer> {
constructor(private scene: CombatTestScene) {}
*getData(): Iterable<CombatUnitData> {
const state = this.scene.state;
yield {
key: "player",
entity: state.player,
name: "Player",
isPlayer: true,
};
for (let i = 0; i < state.enemies.length; i++) {
const enemy = state.enemies[i];
yield {
key: `enemy-${i}`,
entity: enemy,
name: enemy.enemy.name,
isPlayer: false,
};
}
}
getKey(t: CombatUnitData): string {
return t.key;
}
onSpawn(t: CombatUnitData): CombatUnitContainer {
const { width, height } = this.scene.scale;
const state = this.scene.state;
const totalUnits = 1 + state.enemies.length;
const spacing = 220;
const totalWidth = (totalUnits - 1) * spacing;
const startX = width / 2 - totalWidth / 2;
let x = startX;
if (t.key.startsWith("enemy-")) {
const index = parseInt(t.key.replace("enemy-", ""), 10);
x = startX + (index + 1) * spacing;
}
const container = new CombatUnitContainer(
this.scene,
x,
height / 2 - 80,
t,
);
container.playSpawnEffect();
// Make enemies clickable when targeting
if (!t.isPlayer) {
const hitArea = new Phaser.Geom.Rectangle(-100, -130, 200, 260);
container.setInteractive(hitArea, Phaser.Geom.Rectangle.Contains);
if (container.input) {
container.input.cursor = "pointer";
}
container.on("pointerdown", () => {
if (this.scene.getIsTargeting()) {
this.scene.onEnemyClick(t.entity.id);
}
});
}
return container;
}
onUpdate(t: CombatUnitData, obj: CombatUnitContainer): void {
obj.updateFromData(t);
}
onDespawn(obj: CombatUnitContainer): void {
obj.destroy();
}
}
@@ -38,16 +38,22 @@ export class IndexScene extends ReactiveScene {
scene: SceneKey;
y: number;
}[] = [
{ label: "Map Viewer", scene: SceneKey.MapViewerScene, y: centerY },
{ label: "Combat Test", scene: SceneKey.CombatTestScene, y: centerY },
{ label: "Map Viewer", scene: SceneKey.MapViewerScene, y: centerY + 70 },
{
label: "Grid Inventory Viewer",
scene: SceneKey.GridViewerScene,
y: centerY + 70,
y: centerY + 140,
},
{
label: "Shape Viewer",
scene: SceneKey.ShapeViewerScene,
y: centerY + 140,
y: centerY + 210,
},
{
label: "Inventory Test",
scene: SceneKey.InventoryTestScene,
y: centerY + 280,
},
];
@@ -0,0 +1,204 @@
import { ReactiveScene } from "boardgame-phaser";
import { createButton } from "@/utils/createButton";
import { GRID_CONFIG } from "@/config";
import { createInventorySignal, type InventorySignal } from "@/state/inventory";
import { createItemIn, data } from "boardgame-core/samples/slay-the-spire-like";
import { createInventoryItemSpawner } from "@/gameobjects/InventoryItemSpawner";
import { SceneKey } from "./types";
import { InventorySurface } from "@/state/inventorySurfaceState";
export class InventoryTestScene extends ReactiveScene {
private readonly _surfaces: InventorySurface[] = [];
private _leftInv!: InventorySignal;
private _rightInv!: InventorySignal;
private _leftGridOffsetX = 0;
private _leftGridOffsetY = 0;
private _rightGridOffsetX = 0;
private _rightGridOffsetY = 0;
constructor() {
super("InventoryTestScene");
}
create(): void {
super.create();
const { width, height } = this.scale;
this._leftInv = createInventorySignal();
this._rightInv = createInventorySignal();
const invWidth = 4;
const invHeight = 6;
const cellSize = GRID_CONFIG.VIEWER_CELL_SIZE;
const gap = 80;
this._leftGridOffsetX =
(width / 2 - gap / 2) / 2 - (invWidth * cellSize) / 2;
this._leftGridOffsetY = (height - invHeight * cellSize) / 2 + 40;
this._rightGridOffsetX =
width / 2 +
gap / 2 +
(width / 2 - gap / 2) / 2 -
(invWidth * cellSize) / 2;
this._rightGridOffsetY = (height - invHeight * cellSize) / 2 + 40;
this._surfaces.push(
{
invSignal: this._leftInv,
gridOffsetX: this._leftGridOffsetX,
gridOffsetY: this._leftGridOffsetY,
cellSize,
},
{
invSignal: this._rightInv,
gridOffsetX: this._rightGridOffsetX,
gridOffsetY: this._rightGridOffsetY,
cellSize,
},
);
this.drawGrid(
this._leftInv,
invWidth,
invHeight,
this._leftGridOffsetX,
this._leftGridOffsetY,
);
this.drawGrid(
this._rightInv,
invWidth,
invHeight,
this._rightGridOffsetX,
this._rightGridOffsetY,
);
this.setupItemSpawner();
this.add
.text(
width / 2,
30,
"Inventory Signal Test (4x6 x2)",
GRID_CONFIG.TITLE_STYLE,
)
.setOrigin(0.5);
this.createControls();
this.add
.text(
width / 2,
height - 40,
"Drag items between inventories",
GRID_CONFIG.SUBTITLE_STYLE,
)
.setOrigin(0.5);
}
private drawGrid(
inv: InventorySignal,
invWidth: number,
invHeight: number,
offsetX: number,
offsetY: number,
): void {
const graphics = this.add.graphics();
this.addEffect(() => {
for (let y = 0; y < invHeight; y++) {
for (let x = 0; x < invWidth; x++) {
const px = offsetX + x * GRID_CONFIG.VIEWER_CELL_SIZE;
const py = offsetY + y * GRID_CONFIG.VIEWER_CELL_SIZE;
const isOccupied = inv.value.occupiedCells.has(`${x},${y}`);
graphics.fillStyle(
isOccupied
? GRID_CONFIG.CELL_OCCUPIED_COLOR
: GRID_CONFIG.CELL_EMPTY_COLOR,
);
graphics.fillRect(
px + 1,
py + 1,
GRID_CONFIG.VIEWER_CELL_SIZE - 2,
GRID_CONFIG.VIEWER_CELL_SIZE - 2,
);
graphics.lineStyle(1, GRID_CONFIG.GRID_LINE_COLOR);
graphics.strokeRect(
px,
py,
GRID_CONFIG.VIEWER_CELL_SIZE,
GRID_CONFIG.VIEWER_CELL_SIZE,
);
}
}
});
}
private setupItemSpawner(): void {
const spawner = createInventoryItemSpawner(this, this._surfaces);
this.disposables.add(spawner);
}
private createControls(): void {
const { width } = this.scale;
createButton({
scene: this,
label: "返回菜单",
x: 100,
y: 40,
onClick: async () => {
await this.sceneController.launch(SceneKey.IndexScene);
},
});
createButton({
scene: this,
label: "添加道具(左)",
x: width - 350,
y: 40,
onClick: () => {
this.addRandomItem(this._leftInv);
},
});
createButton({
scene: this,
label: "添加道具(右)",
x: width - 180,
y: 40,
onClick: () => {
this.addRandomItem(this._rightInv);
},
});
}
private addRandomItem(inv: InventorySignal): void {
const items = data.desert.getItems();
inv.produce((inventory) => {
const usedIndices = new Set<number>();
for (const item of inventory.items.values()) {
const match = item.id.match(/^item-(\d+)-/);
if (match) {
usedIndices.add(parseInt(match[1], 10));
}
}
let availableIndex = 0;
while (usedIndices.has(availableIndex) && availableIndex < items.length) {
availableIndex++;
}
if (availableIndex >= items.length) {
return;
}
const itemData = items[availableIndex];
const id = `item-${availableIndex}-${Date.now().toString(16).slice(-4)}`;
createItemIn(inventory, id, itemData);
});
}
}
@@ -1,6 +1,8 @@
export enum SceneKey {
CombatTestScene = "CombatTestScene",
GridViewerScene = "GridViewerScene",
IndexScene = "IndexScene",
InventoryTestScene = "InventoryTestScene",
MapViewerScene = "MapViewerScene",
ShapeViewerScene = "ShapeViewerScene",
}
@@ -0,0 +1,61 @@
import { computed, ReadonlySignal, signal, Signal } from "@preact/signals-core";
import { ITEM_COLORS } from "@/config";
import {
type GameItem,
type ParsedShape,
type Transform2D,
} from "boardgame-core/samples/slay-the-spire-like";
export class InventoryItemState {
private readonly _item: Signal<GameItem>;
private readonly _previewRotation: Signal<number>;
readonly name: ReadonlySignal<string>;
readonly shape: ReadonlySignal<ParsedShape>;
readonly color: ReadonlySignal<number>;
readonly transform: ReadonlySignal<Transform2D>;
readonly previewRotation: ReadonlySignal<number>;
constructor(initialItem: GameItem) {
this._item = signal(initialItem);
this._previewRotation = signal(0);
this.name = computed(() => {
const item = this._item.value;
return item.meta?.itemData.name ?? item?.id ?? "";
});
this.shape = computed(() => this._item.value.shape);
this.color = computed(() => this.computeColor(this._item.value.id ?? ""));
this.transform = computed(() => this._item.value.transform);
this.previewRotation = computed(() => {
const base = this._item.value.transform.rotation ?? 0;
return (base + this._previewRotation.value) % 360;
});
}
get item(): GameItem {
return this._item.value;
}
setItem(item: GameItem): void {
this._item.value = item;
this._previewRotation.value = 0;
}
setPreviewRotation(rotation: number): void {
this._previewRotation.value = rotation;
}
addPreviewRotation(rotation: number): void {
this._previewRotation.value += rotation;
}
private computeColor(itemId: string): number {
const hash = itemId.split("").reduce((acc, c) => acc + c.charCodeAt(0), 0);
return ITEM_COLORS[hash % ITEM_COLORS.length];
}
}
@@ -0,0 +1,64 @@
import {
buildCombatState,
createRunState,
createStart,
createTriggers,
data,
generateDeckFromInventory,
getAdjacentItems,
getItemEffects,
IRunContext,
} from "boardgame-core/samples/slay-the-spire-like";
import { createInventorySignal } from "./inventory";
export type CombatModule = ReturnType<typeof createCombatModule>;
export function createCombatModule() {
const inventory = createInventorySignal(true);
const deck = generateDeckFromInventory(inventory.value);
const run = createRunState();
const encounter = data.desert.getEncounters()[0];
const effects = getItemEffects(inventory.value);
const combat = buildCombatState(
{
hp: run.currentHp,
maxHp: run.maxHp,
itemEffects: effects,
},
deck,
encounter,
);
const runContext: IRunContext = {
getItemData(id: string) {
return inventory.value.items.get(id)?.meta?.itemData || null;
},
getAdjacentItems(id: string) {
return getAdjacentItems(inventory.value, id).keys();
},
getConsumedUses(id: string) {
return inventory.value.items.get(id)?.meta?.consumedUses || 0;
},
async setConsumedUsesAsync(id: string, uses: number) {
await inventory.produceAsync((draft) => {
const item = draft.items.get(id);
if (!item?.meta) return;
item.meta.consumedUses = uses;
});
},
};
const triggers = createTriggers(runContext);
data.desert.addTriggers(triggers, runContext);
const start = createStart(triggers, runContext);
return {
start,
createInitialState: () => combat,
triggers,
runContext,
};
}
@@ -0,0 +1,79 @@
import { create } from "mutative";
import { mutableSignal } from "boardgame-core";
import {
createGridInventory,
createItemIn,
data,
GameItemMeta,
placeItem,
removeItem,
Transform2D,
validatePlacement,
} from "boardgame-core/samples/slay-the-spire-like";
import { batch } from "@preact/signals-core";
function genId() {
return Math.random().toString(16).slice(-8);
}
export type InventorySignal = ReturnType<typeof createInventorySignal>;
export function createInventorySignal(giveStart = false) {
const inventory = createGridInventory<GameItemMeta>(4, 6);
if (giveStart) {
const startingItems = data.desert.getStartingItems();
for (const d of startingItems) {
createItemIn(inventory, `${d.id}-${genId()}`, d);
}
}
return mutableSignal(inventory);
}
/**
* Move an item to a new position in the inventory.
* Returns true if the move was successful, false if the new position is invalid.
*/
export function moveItem(
from: InventorySignal,
to: InventorySignal,
itemId: string,
newX: number,
newY: number,
newRotation?: number,
): boolean {
const inventory = from.value;
const item = inventory.items.get(itemId);
if (!item) {
return false;
}
const newTransform: Transform2D = {
offset: { x: newX, y: newY },
rotation: newRotation === undefined ? item.transform.rotation : newRotation,
flipX: false,
flipY: false,
};
const removed = create(to.value, (inv) => {
removeItem(inv, itemId);
});
const validation = validatePlacement(removed, item.shape, newTransform);
if (!validation.valid) return false;
batch(() => {
from.produce((inv) => {
removeItem(inv, itemId);
});
to.produce((inv) => {
placeItem(inv, {
...item,
transform: newTransform,
});
});
});
return true;
}
@@ -0,0 +1,68 @@
import { InventorySignal } from "./inventory";
import { MutableSignal, mutableSignal } from "boardgame-core";
export type InventorySurface = {
invSignal: InventorySignal;
gridOffsetX: number;
gridOffsetY: number;
cellSize: number;
};
export class InventorySurfaceState {
private readonly _signal: MutableSignal<InventorySurface>;
constructor(init: InventorySurface) {
this._signal = mutableSignal(init);
}
public get surface() {
return this._signal.value;
}
public get invSignal() {
return this._signal.value.invSignal;
}
public get gridOffsetX() {
return this._signal.value.gridOffsetX;
}
public get gridOffsetY() {
return this._signal.value.gridOffsetY;
}
public get cellSize() {
return this._signal.value.cellSize;
}
public setSurface(surface: InventorySurface) {
this._signal.value = surface;
}
}
export function sceneToInventory(
surface: InventorySurface | InventorySurfaceState,
x: number,
y: number,
): { x: number; y: number } | null {
const invX = Math.round((x - surface.gridOffsetX) / surface.cellSize);
const invY = Math.round((y - surface.gridOffsetY) / surface.cellSize);
const { width, height } = surface.invSignal.peek();
if (invX < 0 || invY < 0 || invX >= width || invY >= height) {
return null;
}
return { x: invX, y: invY };
}
export function inventoryToScene(
surface: InventorySurface | InventorySurfaceState,
x: number,
y: number,
): { x: number; y: number } {
return {
x: x * surface.cellSize + surface.gridOffsetX,
y: y * surface.cellSize + surface.gridOffsetY,
};
}
+24 -5
View File
@@ -1,16 +1,35 @@
import { PhaserGame, PhaserScene } from "boardgame-phaser";
import { IndexScene } from "@/scenes/IndexScene";
import { MapViewerScene } from "@/scenes/MapViewerScene";
import { GridViewerScene } from "@/scenes/GridViewerScene";
import { ShapeViewerScene } from "@/scenes/ShapeViewerScene";
import { GAME_CONFIG } from "@/config";
import { CombatTestScene } from "@/scenes/CombatTestScene";
import { GridViewerScene } from "@/scenes/GridViewerScene";
import { IndexScene } from "@/scenes/IndexScene";
import { InventoryTestScene } from "@/scenes/InventoryTestScene";
import { MapViewerScene } from "@/scenes/MapViewerScene";
import { ShapeViewerScene } from "@/scenes/ShapeViewerScene";
import { CombatModule, createCombatModule } from "@/state/combatState";
import { createGameHost } from "boardgame-core";
import {
CombatResult,
CombatState,
} from "boardgame-core/samples/slay-the-spire-like";
import { PhaserGame, PhaserScene } from "boardgame-phaser";
import { useMemo } from "preact/hooks";
export default function App() {
const gameHost = useMemo(
() =>
createGameHost<CombatState, CombatResult | null, CombatModule>(
createCombatModule(),
),
[],
);
return (
<div className="flex flex-col h-screen">
<div className="flex-1 flex relative justify-center items-center">
<PhaserGame initialScene="IndexScene" config={GAME_CONFIG}>
<PhaserScene scene={IndexScene} />
<PhaserScene scene={CombatTestScene} data={{ gameHost }} />
<PhaserScene scene={InventoryTestScene} />
<PhaserScene scene={MapViewerScene} />
<PhaserScene scene={GridViewerScene} />
<PhaserScene scene={ShapeViewerScene} />
+55 -37
View File
@@ -25,7 +25,7 @@ importers:
version: 8.58.2(eslint@9.39.4(jiti@2.6.1))(typescript@5.9.3)
vitest:
specifier: ^3.2.4
version: 3.2.4(lightningcss@1.32.0)
version: 3.2.4(@types/node@25.6.0)(lightningcss@1.32.0)
packages/boop-game:
dependencies:
@@ -53,13 +53,13 @@ importers:
devDependencies:
'@preact/preset-vite':
specifier: ^2.8.1
version: 2.10.5(@babel/core@7.29.0)(preact@10.29.0)(rollup@4.60.1)(vite@5.4.21(lightningcss@1.32.0))
version: 2.10.5(@babel/core@7.29.0)(preact@10.29.0)(rollup@4.60.1)(vite@5.4.21(@types/node@25.6.0)(lightningcss@1.32.0))
'@preact/signals':
specifier: ^2.9.0
version: 2.9.0(preact@10.29.0)
'@tailwindcss/vite':
specifier: ^4.0.0
version: 4.2.2(vite@5.4.21(lightningcss@1.32.0))
version: 4.2.2(vite@5.4.21(@types/node@25.6.0)(lightningcss@1.32.0))
tailwindcss:
specifier: ^4.0.0
version: 4.2.2
@@ -68,7 +68,7 @@ importers:
version: 5.9.3
vite:
specifier: ^5.1.0
version: 5.4.21(lightningcss@1.32.0)
version: 5.4.21(@types/node@25.6.0)(lightningcss@1.32.0)
packages/framework:
devDependencies:
@@ -98,7 +98,7 @@ importers:
version: 5.9.3
vitest:
specifier: ^3.2.4
version: 3.2.4(lightningcss@1.32.0)
version: 3.2.4(@types/node@25.6.0)(lightningcss@1.32.0)
packages/onitama-game:
dependencies:
@@ -123,13 +123,13 @@ importers:
devDependencies:
'@preact/preset-vite':
specifier: ^2.8.1
version: 2.10.5(@babel/core@7.29.0)(preact@10.29.0)(rollup@4.60.1)(vite@5.4.21(lightningcss@1.32.0))
version: 2.10.5(@babel/core@7.29.0)(preact@10.29.0)(rollup@4.60.1)(vite@5.4.21(@types/node@25.6.0)(lightningcss@1.32.0))
'@preact/signals':
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version: 2.9.0(preact@10.29.0)
'@tailwindcss/vite':
specifier: ^4.0.0
version: 4.2.2(vite@5.4.21(lightningcss@1.32.0))
version: 4.2.2(vite@5.4.21(@types/node@25.6.0)(lightningcss@1.32.0))
tailwindcss:
specifier: ^4.0.0
version: 4.2.2
@@ -138,7 +138,7 @@ importers:
version: 5.9.3
vite:
specifier: ^5.1.0
version: 5.4.21(lightningcss@1.32.0)
version: 5.4.21(@types/node@25.6.0)(lightningcss@1.32.0)
packages/regicide-game:
dependencies:
@@ -163,13 +163,13 @@ importers:
devDependencies:
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specifier: ^2.8.1
version: 2.10.5(@babel/core@7.29.0)(preact@10.29.0)(rollup@4.60.1)(vite@5.4.21(lightningcss@1.32.0))
version: 2.10.5(@babel/core@7.29.0)(preact@10.29.0)(rollup@4.60.1)(vite@5.4.21(@types/node@25.6.0)(lightningcss@1.32.0))
'@preact/signals':
specifier: ^2.9.0
version: 2.9.0(preact@10.29.0)
'@tailwindcss/vite':
specifier: ^4.0.0
version: 4.2.2(vite@5.4.21(lightningcss@1.32.0))
version: 4.2.2(vite@5.4.21(@types/node@25.6.0)(lightningcss@1.32.0))
tailwindcss:
specifier: ^4.0.0
version: 4.2.2
@@ -178,10 +178,10 @@ importers:
version: 5.9.3
vite:
specifier: ^5.1.0
version: 5.4.21(lightningcss@1.32.0)
version: 5.4.21(@types/node@25.6.0)(lightningcss@1.32.0)
vitest:
specifier: ^3.2.4
version: 3.2.4(lightningcss@1.32.0)
version: 3.2.4(@types/node@25.6.0)(lightningcss@1.32.0)
packages/sample-game:
dependencies:
@@ -206,13 +206,13 @@ importers:
devDependencies:
'@preact/preset-vite':
specifier: ^2.8.1
version: 2.10.5(@babel/core@7.29.0)(preact@10.29.0)(rollup@4.60.1)(vite@5.4.21(lightningcss@1.32.0))
version: 2.10.5(@babel/core@7.29.0)(preact@10.29.0)(rollup@4.60.1)(vite@5.4.21(@types/node@25.6.0)(lightningcss@1.32.0))
'@preact/signals':
specifier: ^2.9.0
version: 2.9.0(preact@10.29.0)
'@tailwindcss/vite':
specifier: ^4.0.0
version: 4.2.2(vite@5.4.21(lightningcss@1.32.0))
version: 4.2.2(vite@5.4.21(@types/node@25.6.0)(lightningcss@1.32.0))
tailwindcss:
specifier: ^4.0.0
version: 4.2.2
@@ -221,7 +221,7 @@ importers:
version: 5.9.3
vite:
specifier: ^5.1.0
version: 5.4.21(lightningcss@1.32.0)
version: 5.4.21(@types/node@25.6.0)(lightningcss@1.32.0)
packages/sts-like-viewer:
dependencies:
@@ -246,13 +246,16 @@ importers:
devDependencies:
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specifier: ^2.8.1
version: 2.10.5(@babel/core@7.29.0)(preact@10.29.0)(rollup@4.60.1)(vite@5.4.21(lightningcss@1.32.0))
version: 2.10.5(@babel/core@7.29.0)(preact@10.29.0)(rollup@4.60.1)(vite@5.4.21(@types/node@25.6.0)(lightningcss@1.32.0))
'@preact/signals':
specifier: ^2.9.0
version: 2.9.0(preact@10.29.0)
'@tailwindcss/vite':
specifier: ^4.0.0
version: 4.2.2(vite@5.4.21(lightningcss@1.32.0))
version: 4.2.2(vite@5.4.21(@types/node@25.6.0)(lightningcss@1.32.0))
'@types/node':
specifier: ^25.6.0
version: 25.6.0
tailwindcss:
specifier: ^4.0.0
version: 4.2.2
@@ -261,7 +264,7 @@ importers:
version: 5.9.3
vite:
specifier: ^5.1.0
version: 5.4.21(lightningcss@1.32.0)
version: 5.4.21(@types/node@25.6.0)(lightningcss@1.32.0)
packages:
@@ -1020,6 +1023,9 @@ packages:
'@types/json5@0.0.29':
resolution: {integrity: sha512-dRLjCWHYg4oaA77cxO64oO+7JwCwnIzkZPdrrC71jQmQtlhM556pwKo5bUzqvZndkVbeFLIIi+9TC40JNF5hNQ==}
'@types/node@25.6.0':
resolution: {integrity: sha512-+qIYRKdNYJwY3vRCZMdJbPLJAtGjQBudzZzdzwQYkEPQd+PJGixUL5QfvCLDaULoLv+RhT3LDkwEfKaAkgSmNQ==}
'@typescript-eslint/eslint-plugin@8.58.2':
resolution: {integrity: sha512-aC2qc5thQahutKjP+cl8cgN9DWe3ZUqVko30CMSZHnFEHyhOYoZSzkGtAI2mcwZ38xeImDucI4dnqsHiOYuuCw==}
engines: {node: ^18.18.0 || ^20.9.0 || >=21.1.0}
@@ -2337,6 +2343,9 @@ packages:
resolution: {integrity: sha512-nWJ91DjeOkej/TA8pXQ3myruKpKEYgqvpw9lz4OPHj/NWFNluYrjbz9j01CJ8yKQd2g4jFoOkINCTW2I5LEEyw==}
engines: {node: '>= 0.4'}
undici-types@7.19.2:
resolution: {integrity: sha512-qYVnV5OEm2AW8cJMCpdV20CDyaN3g0AjDlOGf1OW4iaDEx8MwdtChUp4zu4H0VP3nDRF/8RKWH+IPp9uW0YGZg==}
update-browserslist-db@1.2.3:
resolution: {integrity: sha512-Js0m9cx+qOgDxo0eMiFGEueWztz+d4+M3rGlmKPT+T4IS/jP4ylw3Nwpu6cpTTP8R1MAC1kF4VbdLt3ARf209w==}
hasBin: true
@@ -2814,19 +2823,19 @@ snapshots:
'@jridgewell/resolve-uri': 3.1.2
'@jridgewell/sourcemap-codec': 1.5.5
'@preact/preset-vite@2.10.5(@babel/core@7.29.0)(preact@10.29.0)(rollup@4.60.1)(vite@5.4.21(lightningcss@1.32.0))':
'@preact/preset-vite@2.10.5(@babel/core@7.29.0)(preact@10.29.0)(rollup@4.60.1)(vite@5.4.21(@types/node@25.6.0)(lightningcss@1.32.0))':
dependencies:
'@babel/core': 7.29.0
'@babel/plugin-transform-react-jsx': 7.28.6(@babel/core@7.29.0)
'@babel/plugin-transform-react-jsx-development': 7.27.1(@babel/core@7.29.0)
'@prefresh/vite': 2.4.12(preact@10.29.0)(vite@5.4.21(lightningcss@1.32.0))
'@prefresh/vite': 2.4.12(preact@10.29.0)(vite@5.4.21(@types/node@25.6.0)(lightningcss@1.32.0))
'@rollup/pluginutils': 5.3.0(rollup@4.60.1)
babel-plugin-transform-hook-names: 1.0.2(@babel/core@7.29.0)
debug: 4.4.3
magic-string: 0.30.21
picocolors: 1.1.1
vite: 5.4.21(lightningcss@1.32.0)
vite-prerender-plugin: 0.5.13(vite@5.4.21(lightningcss@1.32.0))
vite: 5.4.21(@types/node@25.6.0)(lightningcss@1.32.0)
vite-prerender-plugin: 0.5.13(vite@5.4.21(@types/node@25.6.0)(lightningcss@1.32.0))
zimmerframe: 1.1.4
transitivePeerDependencies:
- preact
@@ -2848,7 +2857,7 @@ snapshots:
'@prefresh/utils@1.2.1': {}
'@prefresh/vite@2.4.12(preact@10.29.0)(vite@5.4.21(lightningcss@1.32.0))':
'@prefresh/vite@2.4.12(preact@10.29.0)(vite@5.4.21(@types/node@25.6.0)(lightningcss@1.32.0))':
dependencies:
'@babel/core': 7.29.0
'@prefresh/babel-plugin': 0.5.3
@@ -2856,7 +2865,7 @@ snapshots:
'@prefresh/utils': 1.2.1
'@rollup/pluginutils': 4.2.1
preact: 10.29.0
vite: 5.4.21(lightningcss@1.32.0)
vite: 5.4.21(@types/node@25.6.0)(lightningcss@1.32.0)
transitivePeerDependencies:
- supports-color
@@ -3011,12 +3020,12 @@ snapshots:
'@tailwindcss/oxide-win32-arm64-msvc': 4.2.2
'@tailwindcss/oxide-win32-x64-msvc': 4.2.2
'@tailwindcss/vite@4.2.2(vite@5.4.21(lightningcss@1.32.0))':
'@tailwindcss/vite@4.2.2(vite@5.4.21(@types/node@25.6.0)(lightningcss@1.32.0))':
dependencies:
'@tailwindcss/node': 4.2.2
'@tailwindcss/oxide': 4.2.2
tailwindcss: 4.2.2
vite: 5.4.21(lightningcss@1.32.0)
vite: 5.4.21(@types/node@25.6.0)(lightningcss@1.32.0)
'@types/chai@5.2.3':
dependencies:
@@ -3031,6 +3040,10 @@ snapshots:
'@types/json5@0.0.29': {}
'@types/node@25.6.0':
dependencies:
undici-types: 7.19.2
'@typescript-eslint/eslint-plugin@8.58.2(@typescript-eslint/parser@8.58.2(eslint@9.39.4(jiti@2.6.1))(typescript@5.9.3))(eslint@9.39.4(jiti@2.6.1))(typescript@5.9.3)':
dependencies:
'@eslint-community/regexpp': 4.12.2
@@ -3130,13 +3143,13 @@ snapshots:
chai: 5.3.3
tinyrainbow: 2.0.0
'@vitest/mocker@3.2.4(vite@5.4.21(lightningcss@1.32.0))':
'@vitest/mocker@3.2.4(vite@5.4.21(@types/node@25.6.0)(lightningcss@1.32.0))':
dependencies:
'@vitest/spy': 3.2.4
estree-walker: 3.0.3
magic-string: 0.30.21
optionalDependencies:
vite: 5.4.21(lightningcss@1.32.0)
vite: 5.4.21(@types/node@25.6.0)(lightningcss@1.32.0)
'@vitest/pretty-format@3.2.4':
dependencies:
@@ -4567,6 +4580,8 @@ snapshots:
has-symbols: 1.1.0
which-boxed-primitive: 1.1.1
undici-types@7.19.2: {}
update-browserslist-db@1.2.3(browserslist@4.28.2):
dependencies:
browserslist: 4.28.2
@@ -4577,13 +4592,13 @@ snapshots:
dependencies:
punycode: 2.3.1
vite-node@3.2.4(lightningcss@1.32.0):
vite-node@3.2.4(@types/node@25.6.0)(lightningcss@1.32.0):
dependencies:
cac: 6.7.14
debug: 4.4.3
es-module-lexer: 1.7.0
pathe: 2.0.3
vite: 5.4.21(lightningcss@1.32.0)
vite: 5.4.21(@types/node@25.6.0)(lightningcss@1.32.0)
transitivePeerDependencies:
- '@types/node'
- less
@@ -4595,7 +4610,7 @@ snapshots:
- supports-color
- terser
vite-prerender-plugin@0.5.13(vite@5.4.21(lightningcss@1.32.0)):
vite-prerender-plugin@0.5.13(vite@5.4.21(@types/node@25.6.0)(lightningcss@1.32.0)):
dependencies:
kolorist: 1.8.0
magic-string: 0.30.21
@@ -4603,22 +4618,23 @@ snapshots:
simple-code-frame: 1.3.0
source-map: 0.7.6
stack-trace: 1.0.0-pre2
vite: 5.4.21(lightningcss@1.32.0)
vite: 5.4.21(@types/node@25.6.0)(lightningcss@1.32.0)
vite@5.4.21(lightningcss@1.32.0):
vite@5.4.21(@types/node@25.6.0)(lightningcss@1.32.0):
dependencies:
esbuild: 0.21.5
postcss: 8.5.8
rollup: 4.60.1
optionalDependencies:
'@types/node': 25.6.0
fsevents: 2.3.3
lightningcss: 1.32.0
vitest@3.2.4(lightningcss@1.32.0):
vitest@3.2.4(@types/node@25.6.0)(lightningcss@1.32.0):
dependencies:
'@types/chai': 5.2.3
'@vitest/expect': 3.2.4
'@vitest/mocker': 3.2.4(vite@5.4.21(lightningcss@1.32.0))
'@vitest/mocker': 3.2.4(vite@5.4.21(@types/node@25.6.0)(lightningcss@1.32.0))
'@vitest/pretty-format': 3.2.4
'@vitest/runner': 3.2.4
'@vitest/snapshot': 3.2.4
@@ -4636,9 +4652,11 @@ snapshots:
tinyglobby: 0.2.15
tinypool: 1.1.1
tinyrainbow: 2.0.0
vite: 5.4.21(lightningcss@1.32.0)
vite-node: 3.2.4(lightningcss@1.32.0)
vite: 5.4.21(@types/node@25.6.0)(lightningcss@1.32.0)
vite-node: 3.2.4(@types/node@25.6.0)(lightningcss@1.32.0)
why-is-node-running: 2.3.0
optionalDependencies:
'@types/node': 25.6.0
transitivePeerDependencies:
- less
- lightningcss